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  1. #1
    Player
    MageBlack's Avatar
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    Oct 2013
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    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90

    Eureka: What we know and what we want to know

    (Will Edit with info as this thread grows.)

    As the title says, I would like to collect information about what we have found out so far about Eureka as well as gather questions we have regarding the new system.

    What I have gleaned so far:

    - Separate instanced zone
    - Separate leveling system (will enter with current skills and gear but level the internal systems separately that will persist after you leave the instance)
    - Elemental stuff will finally matter
    - Enemies dont give up the chase
    - After level 5 you will have death penalty (exp loss)
    - focus of the content will be relic weapon and armor
    - other things may be introduced
    - Eureka will get patch updates every even number half patch (.25 .45)
    - will have NM's but same claim system as now
    - Weapon and armor will (once enhanced) be just below Omega weapons (by 5 ilev's im willing to guess)
    - when enhancing your relics, you will be able to choose how its leveled (stat selection)
    - Can enter as light, full, parties or solo and get a group while in there
    - When compared to diadem and PotD "it will be a completely new system" (even though it sounds like diadem 3.0)
    - It will be content meant to take a long time to do (as opposed to all other content in the game that was quoted as being "not meant to last")

    Taken from the live letter official translation. Better details here than what I have above.
    * The following is an overview from the information presented during the show.

    The Forbidden Land of Eureka is an unexplored, untamed wild where the very elements are constantly in flux. While exploring Eureka and growing in strength, players will have the opportunity to obtain and enhance Eureka gear and weapons.

    Strengthening the weapons from Eureka isn't required to keep exploring.

    Up to 144 players can occupy the instance, so think of this as a new field area.

    Players may form and disband parties with other players at will.

    Player Progression
    Players will utilize a new feature known as the Magia Melder.

    Eureka will continue to expand during the 4.x series, and the level cap for the elemental levels will also increase.

    Elemental EXP
    Elemental EXP is experience points that can only be earned inside Eureka.

    The more players you have in your group, the more that the EXP you earn will decrease; however, in exchange you'll be able to get chain bonus. You’re also able to earn experience points solo as well.

    The Magia Board and Magicite
    Think of it as adding elemental properties to yourself for battle.

    The Elemental Aspects of Enemies
    Enemies encountered in the Forbidden Land, Eureka are imbued with powers aspected to a particular element.

    By strengthening the thunder element, your damage against water-based enemies will increase, and by strengthening the water element, you’ll have a greater defense against water-based attacks.

    Penalties incurred when KO’d
    When players are KO’d and their time runs out causing them to be warped back, they will lose elemental EXP. However, if they are revived by another player before this, they will not suffer the penalty.

    (We showcased gameplay of The Forbidden Land of Eureka on the development server.)

    In order to enter Eureka, you must talk to the NPC "Rodney" in Kugane.
    You can also check the Magia board here.

    There is also an Aetheryte in Eureka, and the whole place is a unique field area.
    You'll also encounter familiar NPCs such as Gerolt and Krile. We hope you're looking forward to seeing why they're actually there.

    There are repair shops and shops that sells consumable items that are useful within the area as well.

    Although it was sunny in Eureka during the preview, the weather is often bad due to the existence of untamed wild elementals.
    You also cannot mount up until the exploration is completed.

    The attributes of monsters can be confirmed by targeting them. Basically you should choose the advantageous attributes for yourself when comparing the attributes of the enemy. You can select attributes by rotating the Magia board for a predetermined number of times. There is a cost required to rotate the board, and it will recover over time. You can also recover this cost by touching the Magia Melder located at base. In addition, the Magia Melder can adjust how many Magicites are assigned to each attribute. Depending on your plans, you can choose whether to assign a certain attribute heavily or assign them all evenly.

    Monsters in Eureka will follow you for a much longer distance compared to the regular monsters that you encounter outside Eureka. Since you will receive a large amount of damage from enemies whose elemental level is higher than yourself, it is quite difficult to shake them off.

    Notorious monsters may appear under certain conditions and these monsters will drop rare items. The contribution to the fight works the same way as FATEs so it doesn’t mean you must land your attack before others.

    Player search inside Eureka is also available. Since it is possible turn on a “looking for party” status, you can use it to group up with players with similar elemental levels as yourself on the spot.

    Rewards in the Forbidden Land, Eureka
    There are Eureka gear and weapons.

    While exploring Eureka, players may obtain protean crystals. These crystals may be used to obtain and enhance Eureka gear and weapons gradually with the aid of Gerolt.

    We’re planning to change the play style as we introduce later versions of Eureka.

    Players can use the player search feature to search players within Eureka.

    By changing the players online status to seeking party, players close to your level will be displayed, and you can invite them to parties. You may also shout to form parties, use the player search feature, or proactively form parties to play this content.

    Players will receive AF3 (job-specific equipment) weapons with special effects, and gear that are dyeable as a reward. We also have gear which we received requests to remove role restrictions from.

    We initially pushed back the release of Eureka to Patch 4.25 so it can be played once everyone has nearly completed gathering their token gear and defeated the raids.
    I may have missed some of the sparse details but looking at it, it sounds interesting. sounds like they are trying to put a little piece of FFXI into FFXIV and if done right, this could be the kind of content i've been hoping for.

    I still have lots of questions:

    - Enemy difficulty, will it be mechanics as well or strictly a numbers race?
    - Will we have a personal Limit Break (Adrenalin bar)
    - If its instanced content how does it begin/end? Will it have a timer? I had hoped it would have been a zone we could go into and stay in as long as we liked.
    - What/how does the death penalty work? Is it a % exp lost? Can you de-level?
    - Griefing around death penalty, has this been considered? (I'm ok with death penalty being harsh, give more reason to be careful and raises the stakes/excitement/rewarding feel)
    - Separate currency for Eureka?
    - Will the Magia board be linked to the Job you enter with or is it linked to your character, allowing you to swap jobs in the instance if its needed.
    - Can you change your job while in the instance?
    - Can you have your Chocobo companion out to assist you?
    - How will the NM's work? Will they Scale depending on the participants? Can I take it out with the same degree of difficulty in a full party as I would with an alliance?
    - When participation inevitably drops, will this content be rendered useless like Diadem was?
    - Will airships and submarines have any connection to this content? Would be fun to take a mission and get dropped in an instance right where we need to be.
    _ What is the level/iLevel restriction for entry?
    (3)
    Last edited by MageBlack; 02-17-2018 at 08:13 AM.

  2. #2
    Player
    Ametrine's Avatar
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    Sep 2013
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    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    My questions are in regards to the EXP penalties for death.

    I keep seeing the nightmare scenario of players getting tagged by a mob way too powerful for them (say, hunt A/S rank levels) and purposely or not causing havok to other players while kiting it around.

    On the positive end, it's punishing innocent players, and the negative, it's a terribly easy opportunity to troll.
    (5)

  3. #3
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
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    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Sounds a lot like Dynamis from ff11. In which case I am completely on board.

    Hopefully it will have Currency like it did in Dynamis. Something that could be a real gil sink. Might stimulate the economy for the long term instead of the current good econ when new patch comes out then a long lull as people wait for the next patch.

    Also I hope it is Real future proof. Even beyond future level increases.

    Seems like a good alternative to the current 10min DPS treadmill they currently have us on.
    (6)

  4. #4
    Player
    ServerCollaps's Avatar
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    Jan 2012
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    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    just wait for the live letter in 2 days and watch it instead of coming up with questions, that noone can answer yet
    (7)

  5. #5
    Player
    Ametrine's Avatar
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    Sep 2013
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    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I just saw the note for it coming soon. I hope Eureka is worth the delays!
    (0)

  6. #6
    Player
    Tizzy_Tormentor's Avatar
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    Sep 2014
    Location
    Gridania
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    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Still expecting it to be another Diadem, so my expectations are very low, no where else to go but up I suppose.
    (12)

  7. #7
    Player
    Rufalus's Avatar
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    Jan 2014
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    Gridania
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    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yeah just a couple of days until we know everything we need to know and see a demonstration of its systems. Comparisons to diadem are just because there's nothing else to compare it to, because it's new content which doesn't fit a typical dungeon mould. I don't think it could fail like diadem did, in part because it's got relic-style long-term grinding for special weapons and armor, but I also expect it to be more fun to play as they've learned from missteps what kind of structure is engaging to players.
    (0)

  8. #8
    Player
    MageBlack's Avatar
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    Oct 2013
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    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ServerCollaps View Post
    just wait for the live letter in 2 days and watch it instead of coming up with questions, that noone can answer yet
    Big reason I'm bringing this up now is there are two threads opened up by SE to ask questions for the next live letter but Eureka is not one of them. Thought it would be nice to have a thread where we can drop some questions that might get some visability and included in the live letter (long shot, i know).
    (3)

  9. #9
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ametrine View Post
    My questions are in regards to the EXP penalties for death.

    I keep seeing the nightmare scenario of players getting tagged by a mob way too powerful for them (say, hunt A/S rank levels) and purposely or not causing havok to other players while kiting it around.

    On the positive end, it's punishing innocent players, and the negative, it's a terribly easy opportunity to troll.
    The trolling is the one thing that really worried me as well.
    (4)

  10. #10
    Player
    Aomine1992's Avatar
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    Aug 2015
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    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    No need for exp penalty lol this isnt that kind of game...and ganes like that arnt fun once you keep dying loosing access to gear lol dont kill your game SE
    (8)

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