Results -9 to 0 of 89

Thread: PLD Bonus Stats

Threaded View

  1. #11
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sigmorn View Post
    I do kinda laugh when people say more dmg = more threat....while this maybe the case for "other games". 30 STR is not going increase you dmg so much that it is going to make a difference in your emnity gain. Emnity comes more from skills in this game not from DMG done.
    Almost all enmity is strength-based in some form. Most is directly damage-based (some multiplier on top of damage dealt) and Flash is some function of strength and weapon damage but is not damage-based. Only the small spikes from buffs/debuffs and healing enmity are not damage-based. So yeah, you get just as much enmity from STR as you do damage. The real problem is that enmity isn't exactly hard to come by and it doesn't decay, so if you have a lead, you're never losing it, and if you need to catch up with another tank, nothing will do it except Provoke.

    //EDIT:

    Quote Originally Posted by Sapphidia View Post
    This is actually a question that needs to be asked. Take Savage Blade, in a combo. It has a potency of 200, and has "Increased Enmity". Now obviously increasing strength and the quality of your weapon will increase the damage it does, but how does that "increased enmity" truly work? [...] Does anyone know the exact calculation?
    It's damage-based multiplier. Multiplier is level-based as well, but at level 50, Phase 3 caps were 3x on Savage Blade and Skull Sunder; 4x on Shield Lob, Tomahawk, and Overpower; and 5x on Rage of Halone and Butcher's Block.
    (0)
    Last edited by Gamemako; 08-28-2013 at 06:44 PM.

Tags for this Thread