I don't mean to rejoin this thread, but to stay consistent...100% vitality. With our already insane mitigation makes our HP pool scale very very well. Also higher HP = stronger stoneskin. The little amount of damage/threat someone would gain from going 100% strength is so piss poor when compared to a DPS class out put. There would be only a handful of times that any points into strength would result in you having aggro over them.
dex in beta forums was calculated to be crap but i am not sure if they changed it since then.
just my 2 cents.
Say no to Stoneskin!!!!!!!!!!
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Remember that our "extra enmity" abilities grant multiplicative bonuses (x2 or x3), so each point matters more to Tanks than DDs as far as enmity generation. You're not trying to match a DD's damage, just their threat.
I'm not disagreeing, it certainly seems wasteful to throw that much MP on a tank who will lose it almost as soon as it's cast, but what about dropping it on squishy melee DDs to protect from AoEs? Does it have a duration or does it last until consumed?
Last edited by ZenBear; 08-27-2013 at 10:21 AM.
He who rides a tiger cannot dismount. - James H. Howard
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