I side with Lunar here. VIT is an essential stat that cannot be ignored, but given how few abilities scale from max HP I don’t believe it to be the end-all-be-all many seem to think. STR is just as important to Paladins because it shores up our weakness of low damage = low threat, and boosts our mitigation which is the central theme of our form of tanking. While a good Paladin may be able to hold threat with easy regularity it doesn’t change the fact that more enmity is a good thing for when things go wrong, or even just a little bit sideways. A straight VIT PLD might lose threat when a BLM gets a string of crits or some adds spawn at an inopportune time, but a WAR or STR PLD would be able to manage these situations far better. Come End Game there will be times when your skill is tested and battles don’t go as planned, where your tidy rotations and strategies get thrown out the window and you need to go into damage control. Will a few hundred extra HP really help you there?