@Eliseus: I get your points and they are all valid. But in all honesty. Without endgame experience, parsing etc. there is no way of knowing what stat is gonna be the most efficient for endgame. I agree that a bigger HP pool is overall beneficial. But let's say an endgame boss hits you for 1k of DMG a hit, passive damage mitigation will be overtaking 450HP over the long haul of a fight easily regardless of the skills that benefit from HP pool. But as I said, even that should be taken with a grain of salt...cause w/o actual endgame experience/parsing, there is no way of knowing for sure.

PS: All I can say from my PoV is though...STR is prolly gonna be least interesting stat for stat allocation (unless you are able to hit the next tier of block percentage putting in a few points)