I'm trying to figure out the best way of thinking when it comes to bonus stats. What I gathered from the UI in game it boils down to:

STR=Threat
DEX=mitigation
VIT=Health.

There are three ways to look at it that I was able to come up with. Play on the strength of paladin, mitigation, and become even more potent at reducing incoming damage. Or, make up for pld's weakness (compared to war) threat generation. I will mention I've not played war. That was just what I've gathered from posts on the forums both here and in beta. The last way is some hybrid of 2 or all 3 stats to spread out the bonus but not focus on any one trait.

Any and all input is appreciated.