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Thread: PLD Bonus Stats

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  1. #1
    Player
    Sigmorn's Avatar
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    Aug 2013
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    3
    Character
    Sigmorn Hunt
    World
    Ragnarok
    Main Class
    Gladiator Lv 44
    If that chart indicates 89 STR for 2% more blocked dmg then im staying VIT ^_^

    I do kinda laugh when people say more dmg = more threat....while this maybe the case for "other games". 30 STR is not going increase you dmg so much that it is going to make a difference in your emnity gain. Emnity comes more from skills in this game not from DMG done.

    Do you really think hitting a mob for say 200 DMG (instead of 180 or even 150 say) is gonna make much of a difference to emnity from dmg, when a BLM hits a mob for 350-400 consistantly? I think not.....your skill useage is whats gonna keep them bashing on you and not your team.

    If ur having issues with threat/emnity, have a word with your team and get them to hold back a few secs and not nuke off the bat like "other game(s)" and you will be fine ^_^
    (1)

  2. #2
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sigmorn View Post
    I do kinda laugh when people say more dmg = more threat....while this maybe the case for "other games". 30 STR is not going increase you dmg so much that it is going to make a difference in your emnity gain. Emnity comes more from skills in this game not from DMG done.
    Almost all enmity is strength-based in some form. Most is directly damage-based (some multiplier on top of damage dealt) and Flash is some function of strength and weapon damage but is not damage-based. Only the small spikes from buffs/debuffs and healing enmity are not damage-based. So yeah, you get just as much enmity from STR as you do damage. The real problem is that enmity isn't exactly hard to come by and it doesn't decay, so if you have a lead, you're never losing it, and if you need to catch up with another tank, nothing will do it except Provoke.

    //EDIT:

    Quote Originally Posted by Sapphidia View Post
    This is actually a question that needs to be asked. Take Savage Blade, in a combo. It has a potency of 200, and has "Increased Enmity". Now obviously increasing strength and the quality of your weapon will increase the damage it does, but how does that "increased enmity" truly work? [...] Does anyone know the exact calculation?
    It's damage-based multiplier. Multiplier is level-based as well, but at level 50, Phase 3 caps were 3x on Savage Blade and Skull Sunder; 4x on Shield Lob, Tomahawk, and Overpower; and 5x on Rage of Halone and Butcher's Block.
    (0)
    Last edited by Gamemako; 08-28-2013 at 06:44 PM.

  3. #3
    Player
    Sapphidia's Avatar
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    Aug 2013
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    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sigmorn View Post
    Emnity comes more from skills in this game not from DMG done.
    This is actually a question that needs to be asked. Take Savage Blade, in a combo. It has a potency of 200, and has "Increased Enmity". Now obviously increasing strength and the quality of your weapon will increase the damage it does, but how does that "increased enmity" truly work?

    Is it a FLAT amount of threat added onto the attack, or does it multiply the damage done into threat? Eg, a basic hit for 200 damage from any class does 200 enmity. If you hit with a savage blade for 200, it does 200 enmity for the damage and then perhaps 400 bonus enmity (making it the same as hitting for 600)? OR... does it do 200 damage multiplied by 3 (for example), so by increasing its damage to 210 it would 630 enmity and not (210+400).

    In the first way, increasing your damage makes minimal threat difference. In the second your threat will be a direct scaling of it. Does anyone know the exact calculation?
    (0)

  4. #4
    Player
    Stamar's Avatar
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    Aug 2013
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    Character
    Sweet Dee
    World
    Behemoth
    Main Class
    Gladiator Lv 35
    I've been stacking VIT..

    Haven't had any issues with threat as yet, though, only lvl 31

    See what happens from now!
    (0)

  5. #5
    Player
    Rajah's Avatar
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    Feb 2013
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    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    VIT or MND

    STR is useless. If you want STR level Warrior.

    MND is beneficial because Paladins have MP and what good is it doing by not being utilized?

    We have a 120 sec recast with 20 sec of 30% more healing, subjectively a hate producing tool.

    With roughly 200 MND you should be able to cure for 400 or more, not counting criticals and abilities.

    DPS of Paladin is pretty bad, Sprits Within is on a 30 second timer and TP better be spent on Shield Swipe, Shield Bash. Rage of Halone Combo cost 7 sec GCD, and against HNM you use Shield Oath.

    Mitigation is very good with certain shields and a high base defense, but certain HNM AoE can not be blocked, or even stunned.

    When tanking with multiple Paladins, a method needs to be devised to create hate.

    Physick/Cure is my answer. With materia alone you can already benefit from wearing meldable armor.

    A serious build with +30 MND in Skill provides a revised method of hate production.
    (0)

  6. #6
    Player
    Jahaudant's Avatar
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    Aug 2013
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    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rajah View Post
    VIT or MND

    When tanking with multiple Paladins, a method needs to be devised to create hate.

    Physick/Cure is my answer. With materia alone you can already benefit from wearing meldable armor.

    A serious build with +30 MND in Skill provides a revised method of hate production.
    Unlike in XI where curing as PLD was extremely effective, in XIV cure enmity is really, really low when compared to your Halone combo. Really, really, low.

    I assure you, spending a fight spamming your MND buffed cure and Riot Blade to try and maintain your MP will not generate enough enmity to tank effectively and you won't be supplementing your parties damage at all.

    Personally, I went with 30 VIT which, with full AF and HQ crafted/stonewall accessories boosted my HP by about 450 (guesstimating here, away from home), or just over 10%. I imagine STR can also be effective and there's no clear winner out of the two... for now.
    (0)

  7. #7
    Player
    Ariyn's Avatar
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    Aug 2013
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    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rajah View Post
    MND
    Sorry but you do not belong in a theorycraft discussion if you think MND is even a remotely viable way to do anything lmao. PLD heals are complete garbage. You can put 30 MND from your points and materia in all MND and guess what ... it's still garbage. Don't feed people wrong information because you think it's the way to go ... it's not and never will be. As of right now there is no reason for PLD to even have CNJ to pull from except to raise a bad healer in a 4 man ...
    (3)

  8. #8
    Player
    ViktorShtrum's Avatar
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    Apr 2013
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    25
    Character
    Sinjin Noh
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ariyn View Post
    Sorry but you do not belong in a theorycraft discussion if you think MND is even a remotely viable way to do anything lmao.
    Regardless of whether he is right or wrong, and most likely wrong about MND being an effective enmity tool, what he is offering is exactly what theorycrafting is all about. It's not about giving the best answer the first time, it's about wood shedding ideas and putting them to the test.
    (2)

  9. #9
    Player
    Ariyn's Avatar
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    Aug 2013
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    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ViktorShtrum View Post
    Regardless of whether he is right or wrong, and most likely wrong about MND being an effective enmity tool, what he is offering is exactly what theorycrafting is all about. It's not about giving the best answer the first time, it's about wood shedding ideas and putting them to the test.
    You're right it's about finding the best ways. That being said MND was never even in the category of being looked at it's so far down the list. My point was that this is why we end up with bad tanks. People come to forums and chat for help and the trolls feed them this. If he wasn't trying to troll then my apologies and you should look at some theory crafting (just google it not hard to find). If they end up changing things to make MND more attractive I maybe able to get on board with it since it makes sense and imo is what it should be but currently it is no where even close. Here's some numbers for you:

    200 point Cure = 100 emnity (about what you get around level 40 maybe a little higher on the cure but its .5 emnity per point healed)
    100 dmg Savage Blade @40 = 600 emnity

    Now you could argue that "Cure puts emnity on all targets in combat" and you would be right. So let's look at Cure vs Flash @ 50

    Flash @50 = 1100 emnity on everything it hits
    Cure @50 is around 400 = 200 emnity

    Source of theory crafting: http://valk.dancing-mad.com/?page_id=231

    So unless you can push your MND to the point of a WHM and be able to spam Cure's with our limited mp pool then for tanking it is never a viable alternative. For the same GCD you spend on that Cure you are at best gimping yourself about 500 emnity. In terms of aiding your healer it is in fact a good supplement but that is only if you can take the threat loss. In pugs this maybe possible but I for one know in FC groups my dps are always on my a$$ in threat so losing the emnity isn't a viable option.
    (1)

  10. #10
    Player
    Kryzen's Avatar
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    Aug 2013
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    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rajah View Post

    We have a 120 sec recast with 20 sec of 30% more healing, subjectively a hate producing tool.

    .
    Heals generate crap threat. I think its something like 1 flash = 5 cures. MND is a horrible choice.
    (1)

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