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  1. #1
    Player
    CrisGer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Carn Astrael
    World
    Leviathan
    Main Class
    Bard Lv 77
    That is a very reasonable and sane looking UI thanks for sharing that picture. I will study it for hints. Yes i can see your point about the maps being static, i just need to clear room so that i can see what is going on, now that I know generally what buttons do what they dont need to be default size and that will help a lot to make more room. thanks again.
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    3Dワールド、ゲーム開発者グループLinkedInの
    "我々は世界を構築する"

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    "We Build Worlds"

  2. #2
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrisGer View Post
    That is a very reasonable and sane looking UI thanks for sharing that picture. I will study it for hints. Yes i can see your point about the maps being static, i just need to clear room so that i can see what is going on, now that I know generally what buttons do what they dont need to be default size and that will help a lot to make more room. thanks again.
    The intent was to try and make everything over a "horizon" as unobstructed as possible. I play (primarily) on a 2560x1440 monitor, so with the 80% scale it's much.. much easier. I'll set up the UI again and see what I end up with.
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