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  1. #1
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    Join Date
    Mar 2011
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    1,651

    Is it too late to keep Battle Regimens in the game?

    I really like them
    They add a lot of power to a coordinated team, and the potential of adding more combos to that system is almost limitless. The more I use BR's the more I like them.

    Attack->attack->magic attack, which can be done immediately, puts defense down and magic defense down on a mob. Then as a followup to that, attack->weaponskill->weaponskill->magic spell not only puts TP down on the mob so it's much easier, that combination is actually two battle regimens stitched together. The last portion of it does a ton of enhancing damage. A ton! More than you can do as a sum of the parts.

    Unlike the skillchain system in XI that was doomed to be replaced by tpburns, Battle regimens are as powerful as a bard and hit as hard as a skillchain. Best part is that you can link any subregimen like TP down, defense down, magic defense down, and damage boosts together in a single regimen. It's really only limited to how coordinated your team can be.

    What happens when the regimen weaponskill->weaponskill->magic spell->magic spell->weaponskill->weaponskill is used? Does it just keep boosting damage on top of boosted damage? I dunno. We haven't even fully tested BR's.

    As much as they're misunderstood and were poorly balanced early in the game, and even now they could use a little better macro tweaking and streamlining...they're one of the best parts of the game right now, and their potential is too great to get rid of for something simpler and easier.

    I fear Battle Regimens have already been cut, and I wish I'd made this topic sooner...
    (2)
    Last edited by Peregrine; 04-09-2011 at 09:52 PM.

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