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  1. #1
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    Mar 2011
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    Is it too late to keep Battle Regimens in the game?

    I really like them
    They add a lot of power to a coordinated team, and the potential of adding more combos to that system is almost limitless. The more I use BR's the more I like them.

    Attack->attack->magic attack, which can be done immediately, puts defense down and magic defense down on a mob. Then as a followup to that, attack->weaponskill->weaponskill->magic spell not only puts TP down on the mob so it's much easier, that combination is actually two battle regimens stitched together. The last portion of it does a ton of enhancing damage. A ton! More than you can do as a sum of the parts.

    Unlike the skillchain system in XI that was doomed to be replaced by tpburns, Battle regimens are as powerful as a bard and hit as hard as a skillchain. Best part is that you can link any subregimen like TP down, defense down, magic defense down, and damage boosts together in a single regimen. It's really only limited to how coordinated your team can be.

    What happens when the regimen weaponskill->weaponskill->magic spell->magic spell->weaponskill->weaponskill is used? Does it just keep boosting damage on top of boosted damage? I dunno. We haven't even fully tested BR's.

    As much as they're misunderstood and were poorly balanced early in the game, and even now they could use a little better macro tweaking and streamlining...they're one of the best parts of the game right now, and their potential is too great to get rid of for something simpler and easier.

    I fear Battle Regimens have already been cut, and I wish I'd made this topic sooner...
    (2)
    Last edited by Peregrine; 04-09-2011 at 09:52 PM.

  2. #2
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    BR's are amazing, easy to use, and fun. You feel like you did a good job when you properly BR imo, the problem is that mobs are too weak to warrant ever BRing. Only NM's are BRed really, which is dumb -_-

    Almost everything wrong with the combat system goes back to "This game is far too easy, wtf".
    (0)
    Last edited by Shiyo; 04-09-2011 at 09:55 PM.

  3. #3
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    Mar 2011
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    I did archer 1-20 today. Picked up a con at level 10, and a lancer at 17. Had a blast. Never did a regimen.
    And I'm okay with that. I prefer TP burning for SP-gets and minor fights.
    If Battle Regimens are things you only really pull out on epic fights, that's really a good role for them.

    As the mobs get harder, Battle regimens end up making up more and mroe of your % damage to the point where the whole is greater than the sum of its parts spamming DPS rotations as fast as they can.

    That's a big improvement on FFXI, and a big improvement on WoW's take on DPS rotations as the end-all be-all.
    (1)
    Last edited by Peregrine; 04-09-2011 at 10:07 PM.

  4. #4
    Player
    EpicDaze's Avatar
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    Apr 2011
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    4
    Character
    Epic Daze
    World
    Aegis
    Main Class
    Goldsmith Lv 50
    I personally do not like the BR system.

    I really don't like how there is no element of comunication or timing needed to preform them. It reminds me of the cooking machine informercial "Set it and forget it" Just like so many things that were introduced in FFXIV it is designed that players of all ages and skill levels (lack there of) can do and feel good about there play.
    (1)

  5. #5
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I didn't know you could splice multiple BRs together. That's interesting and brings a lot more strategy to the system. I do think it needs to be expanded, but overall I like it.
    (0)

  6. #6
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Battle Regiments are incredibly good.

    WS => WS => Nuke can almost drop or just destroy a normal sp mob in 1 regiment. around 700-1000dmg for the 2 WS added together and 900-1700dmg just for the single nuke alone. (you can drop 60-80% of a raptors HP with 1 regiment easy, can kill it in 1 regiment if you do Maim => doomspike => Victimize II => tier 2 nuke)

    Combined with status effects of the regiment, that are fairly potent.

    Can also do multiple regiments all at once.
    attack => attack => ws => ws => nuke = Def Down + Tp Inhibit + WS dmg increase + Nuke Dmg increase

    The whole issue is people think it is hard to do, or worthless. It really isn't. In a group of people who are use to it you can pop off a 5 stage regiment in less then 10secs. It is as simple as pressing {Shift} + {number key}, and you ready the regiment and stack the attack. Then you press {G} to fire them once everyone is set. It is crazy easy to do.

    I place the blame 2 fold here.
    1) Square not explaining exactly how regiments work
    2) The playerbase being too lazy to figure it out. (Today's NA gamer declares it stupid and pointless if it takes longer then 2mins to figure out)

    Square removing this would be a horrible horrible thing. What they need to do is make it where it does not stop you from normal attacking when you have a regiment readied so a slow person does not bring total DOT to a stop.
    (0)

  7. #7
    Player
    Honz's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    With auto attack being implemented in the future I don't see how BRs can stick around since normal attacks like heavy swing, heavy slash, spirit dart, etc. play a big role in executing a powerful BR.
    (0)

  8. #8
    Player
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    Mar 2011
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    You could leave light and heavy slash as simple /ac's when auto attack is implemented. They're no different than weaponskills, so whatever they do to ws's they can just do to them and keep them.

    I love the idea of being able to continue damage and TP build while you're waiting on the BR to finish. Ancient magic was designed that way. A lot of our meleers are getting hamstringged by the regimens a bit because they're not acting. BR still does more damage than if they just used DPS rotations, but it'd be nice to maximize their TP and damage outside the regimen.
    (0)

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