The title is just a base question really, but what kind of pricing should we expect to see in this game? Any thoughts? Gil is kinda sparse when you pick up crafting classes. XD I want to sell all this HQ armor I have from leveling my armorer.

The title is just a base question really, but what kind of pricing should we expect to see in this game? Any thoughts? Gil is kinda sparse when you pick up crafting classes. XD I want to sell all this HQ armor I have from leveling my armorer.



This is entirely subjective and economies vary across servers, and prices fluctuate by supply and demand. At the moment, the economies aren't even really settled yet. This isn't something that can be objectively answered. Please just keep an eye on the economy of your chosen server to get a feel for what things cost.
If you want to sell something, you can base your price off what others like it are selling for, or you can make your own price and see if someone thinks that's a good deal.
Last edited by Punainen; 08-24-2013 at 03:25 AM.

Which level? The Bronze set that is around level 15 or the one that is around level 38?

I have no idea how much to sell my equipment for. I'm just gonna make up some random number and see if someone buys it I guess.

This is what I did with my weaving. I put a price that I felt was more than fair. A price that I thought was decent and a price that I thought was expensive and see which ones sold. Then I added more along the lines of the highest selling one.

Well I know the price required to make the items in question. Would something like 25% profit increase be a good economic start? For example, if it takes me 100 gil to make a tooth pick, I would sell it for 125 gill.



First few days of a mmo AH is always fun, I say you're safer selling high then if no one buys lower it a bit

Considering you can't make level 38 armor unless you're passed level 20, then it would be the level 15 one. Obviously.
If its the level 15 armor? Probably selling it at vendor price of the normal item. For crafting materials that other classes need (ie lumber) usually its 500-1000% markup.

If you sell it at vender price, that's about -1000% profit increase.
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