Yeah I think the answer here is for the ui to become client-size, to minimize server connections. I'd really like the devs to talk a little about this, since its one of my main complains.



Yeah I think the answer here is for the ui to become client-size, to minimize server connections. I'd really like the devs to talk a little about this, since its one of my main complains.
A new UI entirely client-side AND totally redesigned to be used with a mouse (drag and drop, right click, key modifiers, middle-button scrolling, tabs) and on a computer screen (smaller windows and boxes, global scaling, lots of bars, etc.).
This is absolutely mandatory if they want to game to be considered as something more than an unusable piece of lagging dead horse mead.



Thanks for all the postings with thoughts and in support of the OP. Ilean, you brought up some great points. I hope those are fixed by their planned UI redesign. It's that there's been no mention of the underlying mechanics that create the UI problems that bothers me. So let's hear about it, devs!
/ja "Hiroshi Minagawa" <me>
/ja "Astral Flow" <me>
/pet "Assault" <FFXIV forums>
/pet "Release"
Try it. Your running animation changes to the sheath animation but you preserve forward momentum.
We can move it over there if we want, but there's no dev tag and only a fraction of people even check there.

Way to contribute to the problem of no one going there, as you just did the same thing yourself. If a few more people started posting there, then maybe people would check it more
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