Honestly, this is a pretty bad idea. Anything that encourages a player to log out of the game is a bad idea IMO. Balance out the SP gains for gathering and it won't be so bad.



Honestly, this is a pretty bad idea. Anything that encourages a player to log out of the game is a bad idea IMO. Balance out the SP gains for gathering and it won't be so bad.
I can understand the suggestion, but I think it goes against everything that FF should be. To put it bluntly, if you want to play a crafter/gather job and gain XP/SP solo like, Animal Crossing is the go-to game.
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This is a very very poor idea. People would just edit their offline characters with all sorts of tools and you are suggesting them to be allowed to be logged back in online. Even in online games with an offline content or version, characters for offline play never get to be used online knowing how much editing would be done.


These kind of suggestions are good for one reason only.
To give the staff at SE something to laugh and joke about during dull moments in the office.
You should be a comedian not a crafter or gatherer.
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Bad idea IMO. An MMO that can be played offline is a tremendus risk for the game itself. Just imagine that while offline you can bot, you can cheat, you can hack...all without any kind of risk for the person.
I can see, if it was possible, RMTs creating a character, logging out and 10 min later logging back r50 in all classes, with 999,999,999 gil and the inventory full of endgame items.
I'm not in favor of this idea, but I don't think the OP is suggesting that you can play the game while offline. I think she's suggesting that sort of "free" SP is awarded if you log off while in a gatherer's guild. You're not actually doing anything, you're just getting SP based on the imaginary idea that your character is doing something while you're not playing. What she's suggesting is that you can log in on day 1, park your character in the botanist's guild, and then log off immediately. You can do nothing with the game for 2 months, and when you log back on, you're a level 50 botanist.
This is conceptually similar to what Eve Online does. In Eve, you assign skills that you "learn" one at a time. You don't really do anything to learn them. You just learn them based on the amount of time that goes by, whether you're playing the game or not. Once enough time goes by, you "learn" the skill, and can unlock more stuff to learn.
The difference is that Eve is not an XP/SP system. You're like a computer just downloading information. It works in Eve there because there are tons of skills to learn, you've got to log in often enough to change out the skills you're learning, and the top level skills can take weeks -- in real world time -- to learn. Eve doesn't have a "level" system. There are no "level 1s" or "level 50s." It's all just skills that you learn and then use in the game.
It's an interesting system for Eve, but it won't work in this game. The whole idea in this game is that your character is better because of his "experiences," which is why they're called "experience points." It wouldn't be fair to the people who are actually earning their XP/SP to give it away free to people who just log off for extended periods of time. And having people mine/botanize/fish helps the economy, too. Awarding free Sp for logging off doesn't help the economy at all. In fact, it will hurt the economy because those players won't be in the game buying gear, buying tools, and getting repairs.
Plus, you'd have people who abuse the process. Why would I spend time mining if I can level faster by not playing the game? Talk about making the game easy for RMTs. I can get an army of mining bots to level 50 just by signing them up and then logging off.
The point is to encourage people to play the game. Your system would encourage them to not play the game. I think that's a bad idea.


Awww... give the OP some slack... yea this is the worst idea yet.... but thats what this forum is for.... throwing around ideas... some good... some bad... Let's get hopped up and make some bad decisions
@Op Yea, you'd have your entire player base sweeping the guild all day every day.... Crafting may seem monotonous at times but it's rewarding when you reach that big milestone... EVERY legitimate R50 crafter is so very proud of that achievement... Your idea is like a slap in the face to everyone who has spent blood, sweat, tears and shards on their craft
So you can play the game while not playing it?

Sorry to say, this is really bad idea.
I am a crafter, yes, crafting is boring, sometimes the setting still doesn't make sense, but i don't think it is good for anyone getting the crafting rank without any payoff. This will make the crafting system meaningless...so why people doing crafting? If anyone would eventually rank up his or her crafting to 50 ranks? Why SE don't use NPCs to replace crafter instead??
Last point: I love crafting, I hope SE would make crafting more interesting, people give more respect to crafter, but don't use machines to replace my job!
Last edited by WinterSkyblue; 04-24-2011 at 04:00 AM.


Isn't this a f2p mmo idea? Perfect World and the games made by Perfect World basically have botting built in the game. You receive a fixed amount of exp when you log in, based on the amount of time you spent logged off. Stupid concept. Also that game lets you stay logged in fishing all night, and you get exp from fishing. Wanna add that too? Stupid. You work, you get sp.
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