It was known for a while that the would be different.


It was known for a while that the would be different.

There was a manual up on the beta forums for all beta phases AND alpha phases saying exactly what each stat did. So you had no reason not to have looked the stuff up before allocating your points during phase 4.


truth be told im hoping they redesign stat allocation some, as it is atm is a one sided and bland addition to the game. (assuming no stat caps of course) Admittedly i can't think of any "simple" solutions though. Was thinking something along the lines of making the stat points affect ws and abilities with some kinda of "weight" system. for example gld skills have a str rating of 5 but cross class abilities from CNJ for gld have a rating of 2 so 30 points of str would give you 6 effective str enhance to the str skill with rating 5 but 30 into mnd would give you 15 to cnj skill with rating of 2. Just and idea but I can already see this having flaws too though, namely in "expected" builds. Still would be more interesting than what we have atm :P
guess id settle for the 1.0 style cap too i.e. max allotment to a single stat being something like 18. again still kinda linear but at least you can mess with those last 12 points lol Still like I said im assuming no stat caps though (far as i know none have been found), if there are stat caps my points are moot :P
Last edited by Gumbercules; 08-23-2013 at 11:46 PM.
But there is a manual right at the bottom of the launcher.



*whistle*~♪ i have Keeper of Hynm to reset my stats~ never use em' in 1.0~ lalalala got this when i finish my last Job Quest.
Did Dexterity ever add to accuracy and crit chance?

if you have a keeper hymn from 1.0 you can i think
and whats with people saying there isnt a manual there is and there was lol
You can buy an item that resets your stat points for 10k seals from the GC vendors.

People in Hell want ice water.
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