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  1. #1
    Player Eldarion18's Avatar
    Join Date
    Oct 2011
    Location
    Empyreal Paradox
    Posts
    103
    Character
    Shawn Cody
    World
    Tonberry
    Main Class
    Lancer Lv 50

    Please give Paladin access to Pugilist skill tree instead of Conjurer.

    I know Paladins are traditionally white magic casting tanks but with the change to cure potency in ARR there is just no benefit to Paladins from Conjurer skills.


    Cure - heals for 250~ hp at level 50. My Paladin's hp pool is 4700. My Black Mage at level 50 can cure for 400~ using Physick which is just awkward in comparison to Paladin's curing potency.

    Raise - cannot be used in combat.

    Stoneskin - 10% of target's maximum hp is around 470~, but White Mage in the party gets 18% with traits.

    Protect - will already be covered by the healer in the party.


    At this point it would be much better to give us access to Second Wind and Featherfoot for enhanced tanking capability from Pugilist, not to mention Internal Release as a damage booster is still more useful than the Conjurer skills listed above.

    Please SE, obviously you saw that Bards had no use for Conjurer skills so you changed it to Pugilist. Please do the same for Paladin. If being a white magic caster is absolutely needed for Paladins for the sake of lore then just bring back Holy Succor as one of the Paladin job abilities.
    (27)

  2. #2
    Player
    Bashkarthegreat's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Bashkar Stoneskin
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    the only option other than conjurer, that makes sense, would be to marauder, but they already get marauder abilities, pugilist/monk, has nothing to do with being a paladin so it just doesnt fit, however instead, there can be a conjurer addition that grants double potency so the cure is at least 400, that can be a valid change to the perks from conjurer instead of getting rid of it completely
    (8)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eldarion18 View Post
    I know Paladins are traditionally white magic casting tanks but with the change to cure potency in ARR there is just no benefit to Paladins from Conjurer skills.

    Cure - heals for 250~ hp at level 50. My Paladin's hp pool is 4700. My Black Mage at level 50 can cure for 400~ using Physick which is just awkward in comparison to Paladin's curing potency.

    Raise - cannot be used in combat.

    Stoneskin - 10% of target's maximum hp is around 470~, but White Mage in the party gets 18% with traits.

    Protect - will already be covered by the healer in the party.
    The FF Paladin has always been a knight with weak white magic. Of course it's going to be inferior to a real healer in white magic. That's kind of the point.
    If being a white magic caster is absolutely needed for Paladins for the sake of lore then just bring back Holy Succor as one of the Paladin job abilities.
    Holy Succor was a bad move, a version of Beacon of Light that was part of a tanking model but required you healing someone else in order to maximize the benefits. It was a bad idea back then and still is now.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    How about they change the job to incorporate magic a little bit more into their tool set instead of removing it because it's underwhelming?
    (33)

  5. #5
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Quatre View Post
    How about they change the job to incorporate magic a little bit more into their tool set instead of removing it because it's underwhelming?
    This because otherwise just let Warrior use sword + shield and call it a day.
    (2)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  6. #6
    Player Eldarion18's Avatar
    Join Date
    Oct 2011
    Location
    Empyreal Paradox
    Posts
    103
    Character
    Shawn Cody
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    The FF Paladin has always been a knight with weak white magic. Of course it's going to be inferior to a real healer in white magic. That's kind of the point.
    Yes, I know.

    Quote Originally Posted by Eldarion18 View Post
    My Black Mage at level 50 can cure for 400~ using Physick which is just awkward in comparison to Paladin's curing potency.
    For reference, my White Mage Cure 1 does about 850~ unbuffed at level 50. Paladin Cure 1 is 250~.
    (5)
    Last edited by Eldarion18; 08-23-2013 at 04:15 PM.

  7. #7
    Player
    Rasabox's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Rasa Bloodborne
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Unfortunately I understand the concept from a lore perspective, but my jealousy wants the Pugilist powers. Right now Conjurer does not offer the kind of customization that other Jobs provide.
    (3)

  8. #8
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Really all they need to do is increase the Magic on Paladin weapons and Cure would be able to heal for more. But I know what you mean. MP is better off used for Flash and Curing yourself wouldn't give enough enmity compared to the damage you could do in the time it takes to cast and take effect on your character. Protect is mainly used for solo and since it's not based on Vitality in terms of the boost, its pretty blah. Stoneskin is really the only good one and becomes better with more HP. We need a reason to Cure ourselves and others if we're going to be using White Magic.
    (7)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  9. #9
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,135
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    They should just give PLD some traits that enhance the CNJ spells they get. You have to have the class leveled to unlock PLD in the first place, and it's not like CNJ/WHM can somehow access PLD traits and abuse them.

    Give a trait that doubles cure potency around level 40, or one that makes Raise combat-castable and doubles its cooldown or something. Maybe a damage spikes effect on one of the buffs but for the caster only.
    (8)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by NoloeTazier View Post
    Really all they need to do is increase the Magic on Paladin weapons and Cure would be able to heal for more. But I know what you mean. MP is better off used for Flash and Curing yourself wouldn't give enough enmity compared to the damage you could do in the time it takes to cast and take effect on your character. Protect is mainly used for solo and since it's not based on Vitality in terms of the boost, its pretty blah. Stoneskin is really the only good one and becomes better with more HP. We need a reason to Cure ourselves and others if we're going to be using White Magic.
    Not necessarily. Utility doesn't always have to be available in combat. Having access to Raise means you can help your group recover after a wipe or get someone back up that may have died during a fight. As I said, it's pretty clear why curing is as nerfed as it is.

    Again, the FF Paladin has always been about weak white magic. We have weak white magic and a pretty damn good tanking model to boot, so we're actually quite fine.

    PS: I don't understand why it's such a big deal that Raise can't be cast in combat. It's a way to prevent zombie tactics and a lot of the nonsense that was caused by them in FFXI. Hell, when I heard CNJ could cast in combat Raises through a trait, I panicked because in a modern MMO barring limited opportunities to cast (Death Knights and Druids in WoW had in-combat rez but on a long cooldown to prevent it being used more than once per fight), it's OP as hell and can break/trivialize encounters.
    (1)
    Last edited by Duelle; 08-23-2013 at 04:27 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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