there are other issues surrounding the party mechanic that could use some looking at or tweaking as a whole. If not now then some where along the road. Not being able to lay "Claim" on a mob because the party leader is elsewhere is one of them. Not being able to initiate a teleport because the rest of your party is on the other side of eorzea fighting something is also annoying. Not being able to drop out of a party because some one is on the other side of eorzea is fighting something is also highly aggravating. i can understand them blocking people joining during combat, but leaving?

I look at the stumbling blocks put in place and i can understand why they were put there, but in some cases they are very counter productive.

last week our group was doing our weekly nm round up and smash. we had just come from killing bloatbelly and were engaged with the great buffalo. Dumbass me forgot to attune to the baldknol aether, it slipped my mind. something went haywire and i ended up trying to stop Onrush with my face (note i wasn't that successful at it). Knowing it would be more efficent to just return and make the short jog back i hit the return, it was round about then that it clicked in my head that "Hey dummy the last aether you touched was tree speak". Due to the teleport lockout and my stupidity i had to sit out the rest of the fight.

I figure i have about two more weeks of every one reminding me to attune once we hit a camp. lol