Phew, that's good to know![]()
You was never able to transfer items between characters on the same account in 1.0 so this has not changed coming into 2.0. The only feasible way to transfer items was to have a second account with mules on it and a multiclient app which most people had anyway because you couldn't fullscreen borderless alt tab out the game without one.
I was looking forward to some sort of item sharing between characters on the same account/server so I didn't have to keep my 4 mules on my second account. Now that idea is out the window.
I will be using 2 accounts again and trading items with my main character on PS3 and my mules on PC. This means 2 subscription costs again, but my main and mule accounts are both legacy so im fine with that.
I do look forward to some sort of sharing box in our houses or something though, obviously it would only be for tradeable items only.
The very fact you have to ask someone to give you the very same stuff you just gave them to your secondary character is retarded....I mean I'll deal with it for now but as I like to separate what my characters are proficient at this method irks me slightly. Sure I have no problem doing the content again but in there lies the problem, after meeting several players that weren't up to par using duty finder; I can't just ask my friends to replay this guildhest/dungeon etc. just so my secondary character can get gear.
Last edited by Haku_Fantasy; 08-24-2013 at 12:02 AM.
Yeah, I would really see a logical explanation on how preventing you from sending YOURSELF items somehow hinders RMT.
It just makes no sense, RMT is done when people trade with others, not amongst their own characters on their own accounts.
Also, RMT people already have multiple accounts so this affects them in no way.
Also, people will have to go through friends to trade stuff to themselves, which will increase the overall amount of trades (and cross-account trades) happenning, making more white noise and hindering their attempts to track suspicious transfers.
It is also not power levelling.. *I* farmed those items/gil on my other character, *I* spent *my* time to get them, its not like I bought them, or got a friend to give them to me.
Also, there are many good and legit reasons to want to play multiple characters. if you do not share them, great for you, but do not assume the same goes for everyone.
Having to go through inconvenient/clunky features because "thats how the game is made" is a sign of bad implementation. You shouldnt HAVE to go through all that to give yourself something that is yours. Especially since the reasons given to justify the inconvenience are easily debunked.
i don't see how this will hold back rtm , but even if it douse hold them back ,
they could still make it so that you can send gil/items to your own account and not being able to send things to ppl that are not on your friend list
like make every character you make on one the same account automatically join in all the other friendlist
rmt inst going to make monny of sending gil to other characters on the same account , but by sending to other players
and if they could some how :S its still just a simple 2 trades because they got like 10 accounts all under there control
this anti-rmt policy just hinders legitimate players and dont hold back any rmt
I personally have a main account and a mule account. Crystal here is my main character and my mule account has about half a dozen mules on it (I'm a hoarder with all 50s gathering and crafting on Crystal so that takes up a lot of room XD). I made an FC and put all of my mules into it. Crystal wasn't a member but at least my mules can access the shared FC bank. That way I can collect logs and cloth and whatever on a single character when usually it'd be on 3, then mail/trade them all to Crystal at once, or mail all sorts of things from Crystal to one mule instead of to several. Certainly not ideal but better than nothing.
So if I want to send something to myself I will need to send to my real life friend who plans to play and he can send it to me? This just seems like a bad feature but in the last live letter they said they might change this time. Still, I think this is a bad idea.
I can not say the Idea is good or bad. personaly the concept of sending stuff to myself seems silly. I am a legacy player and there never was a mail system, so Its not like I had alts carrying stuff for me... i had retainers do that, they could match a players inventory.
The other thing to consider is that at most this effects people who made multiple charactesr in the beta.. that is to say at most were talking about the early 20 levels. which are not hard to get. I see the issue players are having, and I do not see how this really will stop too much RMT. I will say though that if SE tells us that its a counter measure for RMT then I am all on board. Players or people who want to profit off a game by enticing people into RMT are the worst, I would love a day when they do not exist.
Question:
Wasn't there something posted about being able to log into multiple characters on the same account? One on PC and one on PS3 or something like that? Thus two of your characters can be online and friend each other.
Just something I could have sworn was on the Beta forum or something.
nah, they check and only 1 char on your account can be on at once. even with things like sandbox you can play on 2 chars at once, but they have to be completely different accounts. that's why i do not see how this even slows down rmt's. each time you see 8 lala's running around farming gil that means it's 8 individual accounts and not 1 account and 7 mules. taking that into account with 8 individual accounts running around farming gil the rule put in place does nothing to stop them from trading to each other because they are not on the same account.Question:
Wasn't there something posted about being able to log into multiple characters on the same account? One on PC and one on PS3 or something like that? Thus two of your characters can be online and friend each other.
Just something I could have sworn was on the Beta forum or something.
in other words, this does nothing to even slow down the way rmt functions at all.
http://crystalknights.guildwork.com/
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