Quote Originally Posted by Canniballistic View Post
Its the way they code the game. Things like queuing up spells and estimating movement help hide the delay but it makes moving out of AOE attacks very hard when you have a terrible connection to the server. You will usually see the delay most when interacting with MOB's because they are server side.
I'm aware, my point is that it's not terrible given our choices so I chose to play with my friends. People make it seem like the difference between JP and Montreal is like 300ms+ or something, but from what I've seen it's not nearly that significant. Everyone will experience bad latency to some extent unless SE miraculously decides to open a data-centre near home.