Quote Originally Posted by niwaar View Post
Yes, why not? I noted the reason why the spells were merged. But there is something to be said for the "fun" factor that is (at least for me) seeing and hearing shell go up on the party.
You can try to pad your response with the F-word, but that's still a terrible reason for wanting a spell. If the job genuinely needed it because it was missing from its arsenal, I might support such a mindset.
Why does that enhancement have to simply mean 5 abilities and a little damage/healing boost?
Because the five abilities we do get are pretty good on their own in helping flesh out a job's role. I agree on the toipic of job traits, but not affecting cross-class abilities, rather adding mechanics to flesh out the jobs by enhancing their native class abilities or helping the job itself stand out from the class it stems from.
We may not need cure as a mainstay for hate, but with an enhanced toolkit comes a deeper experience. Remember the days when a Paladin could hold hate on a number of mobs simply by curing themselves over and over?
Yes, and looking back on it, I can tell you it was a terrible model on multiple levels.
Quote Originally Posted by Grendahl View Post
This isn't correct. Please replay FF IV, Cecil may not be a replacement for a white mage (changes depending on progression in the story); however, his healing is also nothing to sneeze at.
I've played FFIV, and Cecil's white magic was a joke compared to Rosa's. As I mentioned earlier in the thread, someone in the other forums put it best by saying the only real use for Cecil's white magic was that it saved you a turn by having him cast stuff like Protect so that Rosa didn't have to.