In the primal vid they posted 2 days ago the primals are allways tanked by a paladin. I hope this doesnt mean that warriors are an inferior tank for endgame.
In the primal vid they posted 2 days ago the primals are allways tanked by a paladin. I hope this doesnt mean that warriors are an inferior tank for endgame.
wars are supposed to be back up tanks mostly while being damage dealers heavy heavy damage dealers. I have no idea why anyone thinks a war should be a tank. PLD SHIELD HONOR STRENGTH. WAR TEAR SOME SH!T UP!
How is this really true? You'd not be able to queue if you were never designed to be a tank, and setting up the expectation that you are the pointman for an encounter but have to step aside from point for some dude with a shield seems unreasonable and, frankly, stupid. Warriors tank differently, including needing to take some damage to make some abilities work. There's a fear there, I think.
Take Death Knights in WoW, which tank without shields, or Druids. It's a different form of tanking, and it mostly means you use different skills for dealing with incoming damage, either through mitigation (parrying, which FFXIV Warriors get) or revenge mechanics (which FFXIV Warriors also get). It's a different challenge, and a tougher one; it means that Warrior tanking will be less easy than for Paladins. But that doesn't mean Paladin tanking is better.
This whole thing is an unfounded fear.
Last edited by Balaur; 08-23-2013 at 03:13 PM.
No I love war but frankly when playing it I feel the need to end the battle through the brute strength they have no focus my attention on gaining hate and provoking which can cost the battle mass amounts of damage over the course of the battle. More damage = less time spent in battle which in turn means less damage the PLD has to take which in turn means less stress on WHM. Simple formula that works every time.How is this really true? You'd not be able to queue if you were never designed to be a tank, and setting up the expectation that you are the pointman for an encounter but have to step aside from point for some dude with a shield seems unreasonable and, frankly, stupid. Warriors tank differently, including needing to take some damage to make some abilities work. There's a fear there, I think.
ok ok ok I'll go half way and say if a pld is not available use a war. Nothing wrong with that. On primals for sure they are going to have to play pong with damage control. I am being overzealous in admittance. I am just pissed at this situation. They ruined PLD and still have yet to make PLD what it always should be. Damage taker and momentary heal relief if really needed. Guess I am still stuck on what PLD has been through out the years of FF.
This isn't 1.0... MRDs really don't do that much damage anymore.
PLD simply fits the tank image better, so they use it for trailers. That isn't to say MRD/WAR isn't a fine tank.
Last edited by Neasa; 08-23-2013 at 03:12 PM.
This is exactly it.
Speaking as a PLD main, WAR does just fine as a tank as well. That being said, PLD will always be superior.
WAR doesn't deal much more damage than PLD and they deal vastly inferior damage to actual DD classes like DRG and MNK.No I love war but frankly when playing it I feel the need to end the battle through the brute strength they have no focus my attention on gaining hate and provoking which can cost the battle mass amounts of damage over the course of the battle. More damage = less time spent in battle which in turn means less damage the PLD has to take which in turn means less stress on WHM. Simple formula that works every time.
If you're focusing on DD'ing as WAR, you are costing your group time and resources.
I disagree. They're about close seeing the model they used for MRD. Higher HP with built-in healing through damage.
I'll be just as happy to see the world first clear of Bahamut's Labyrinth using a WAR main tank as I would a PLD.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
while this is true about the nerfing of war they still do WAY more damage than PLD. So what is a PLD to do then. Just stop doing his job because he isn't worth anything outside of a meat shield? 1.0 was terrible because wars were better tanks now pld is better as they should be. Last to leave, First to die.
Pretty much this. Yes in 1.0 MRD was HUGE AOE DAMAGE DEALER and held everything that wasn't on
the tank. And even the main mob many times. But now its damage has been tamed down a bit, just
to the point where it helps the MRD keep hate. It also heals itself by using certain skills and then
doing damage (similar to how it did) but it is actually balanced now. (yes war was very imba at 1.0) but
they're otw to balancing it as a pretty decent tank.
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