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  1. #1
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90

    QOL in my opinion

    Let's put the DT hate aside for a moment. I’m opening this topic to discuss some ideas that came to mind about how to improve the game with quality-of-life (QOL) updates. I know I’m not the only one who’s suggested things like this, but hey, I want to spark a discussion maybe I’m wrong on some of these takes.

    The game does roll out QOL updates from time to time, but here’s a list of what I personally think would be great additions. Feel free to jump into the discussion and call me out if I’m off the mark. Here are my thoughts:

    - Increase the price of class skips in the Mog Station by $1 and remove story skips entirely. Instead, allow players to skip the story only if the account has already completed it.

    - Run larger, long-duration events, maybe with special maps. Reward players with glamour items and mounts instead of simple skip quests.

    - Reduce the number of shop-exclusive items and add more in-game rewards for activities.

    - Introduce secrets in the overworld to encourage exploration.

    - Add rewards for all classes when running duties, similar to the tank mount reward. These could be class-specific gear, titles, or signature weapons for glamour (not necessarily mounts).

    - Introduce a Duty Roulette level setting to avoid getting low-level dungeons like Sastasha when leveling at higher levels (e.g., level 96).

    - Allow lower-level dungeons to scale up to your current level during the leveling process and create a roulette for it. You could also feature one expansion per week with increased EXP rates.

    - Remove Ifrit, Titan, and Garuda from the leveling roulette.

    - Finally add hats for Viera and Hrothgar.

    - Create a "Collector’s Log" for special items, such as collecting all gear from Dungeon X. A potential reward could be unlocking that dungeon’s gear for all classes, either via company vendors or a new vendor with its own currency.

    - Add more unlockable character customizations (new faces, horns, ears, tattoos, etc.).

    - Include longer hairstyles.

    - Unlockable crafting recipes from side quests (not just blue quests), possibly for glamour items.

    - Offer different dungeon difficulties and reward players with extras, like a chance for Materia drops from monsters.

    - Provide more Party Finder settings, like setting clear minimum or adding a "veteran" status after 10 kills, with a checkbox to set as requirement.

    - Run events or special tasks (like the PvP-like pass) that allow players to earn very old shop items in-game, like years-old glamour or emotes.

    - Reward players who tackle high-end content early.

    - Create a special glamour set for the Mentor Roulette that looks like a "master" or similar.
    (1)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Why would people pay more for the level skip if the story skip is removed? Removing the story skip isn't necessarily a bad idea, though really story skip should come with mandatory tutorial dungeon or something because there are way too many people who don't know their role, much less their job and sometimes even the basic game mechanics.

    Also Limited Leveling Roulette is an option that exists (even if it isn't exactly highlighted), you just need to put together a PF for it if you don't have three friends to rope in. I did think once "Why are Ifrit and co in leveling roulette instead of trials" but then I considered that they don't fit the trials format being four man content, it kinda makes sense for them to be leveling duties.
    (3)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    some of this seems more like personal wants as opposed to QoL things.

    adding "secrets"? you mean like the aether currents for flying that people complain about? or the viewpoints that few do? "secrets" is rather vague and chances are... only have a small number of people who care about them

    but I vehemently disagree with your last. the mentor system is already a trainwreck and doesnt need something else to get people to be a mentor who have no business being one. people already become one just for the mount... and no need to add "special glam"
    (7)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    I think it'd be nice to see more customization options in the character creator
    Having replayed FFX it made me a bit disappointed in what we got for the Hrothgar, given that the horn isn't a big part of their culture and having it available to all faces with a broken variant to resemble Kimahri's

    Or having pointed ears as a Hyur similar to what Hilda has
    I believe the Au Ra in Thavnair also have unique scale colors, being a bit more beige than the white you can see on Raens

    More in-depth events would be fun as well, as I am reminded of the events in GW2 where you have special things you can do for the duration of the event with its own events
    We could get something similar with fates but in the city state the event is held in
    It's happened before with the fetes to celebration the completion of the Empyreum

    Though I can see it being a bit harder to implement since the three major cities are rather small in comparison

    Some QoL I can think of would be similar to the vistas in GW2, and have them be visible on the map but I can see the argument of it ruining the point of it being like a puzzle you have to solve. It's something I wouldn't really mind being changed but I can see some people being upset by it

    I remember it being talked about awhile back that there used to be a system that allowed you to do tasks for a town to help build its defenses from attack and that's something I think would be really cool to have back in the game

    One thing I really enjoy is when games show that our actions have an impact on the world around us, and that we are making it a better place. A lot of the yellow quests do something like it, with one coming to mind being the questline in the ruby sea's fishing village

    They could also use the hoofing it debuff a lot more to force the player to walk rather than mount, and it can be used for things like jumping puzzles or other things. I recall strongholds being mentioned the last time it came up
    (3)
    Last edited by CVXIV; 10-12-2024 at 01:58 PM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,306
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    99% of this is not QoL. A lot of it is a lack of understanding of the function of those features, opinion, or a game feature suggestion.
    allow players to skip the story only if the account has already completed it.
    Yoshi-P made some posts on this before skips were a thing and said most people in China and other countries who get skips have indeed beat the MSQ already so they thought it wouldn't be much issue.

    However, it's pretty evident that some people just can't handle stories and having skips has allowed those players to do the content that they actually want to so it wouldn't be worthwhile at this point. The fee should remain to send a message that the developers don't want you to skip and that the default experience doesn't involve skips.
    Run larger, long-duration events, maybe with special maps.
    I dread the seasonal events if that's what you mean. If they made unique maps of the quality of some of their past dungeons for Valentione's Day and All Saint's Wake, that would be alright, but they often just repeat old ones.
    Reduce the number of shop-exclusive items and add more in-game rewards for activities.
    Not realistic. Once it's available in the shop, they can't go back. Even if they stop selling it, they can't make it available in the game again without refunding everyone that ever bought it. It wouldn't be fair on them.
    Introduce secrets in the overworld to encourage exploration.
    Games used to do this but you know how it is now... "secrets" in games have to have a giant sign above them. I wouldn't be opposed to it but do I see SE doing this? No.
    Add rewards for all classes when running duties, similar to the tank mount reward.
    Misses the point of tank mounts. The mounts exist to get you to play a tank because of the typical tank shortage in MMORPGs. They could use one for healers at this point in the game as well, but DPS don't need one.
    Introduce a Duty Roulette level setting to avoid getting low-level dungeons like Sastasha when leveling at higher levels (e.g., level 96).
    Misses the point of roulettes. You do a roulette to help people clear dungeons they are in direct queue for. In exchange, you get exp. Wanting a high-level dungeon is self-centered and ignores that roulettes are for helping others. That said, an option exists for this if the party is fully pre-made.
    Allow lower-level dungeons to scale up to your current level during the leveling process and create a roulette for it.
    Again, you do not understand the purpose of roulettes...
    Finally add hats for Viera and Hrothgar.
    Obviously they should, but do you seriously think they aren't working on it after all the backlash? Obviously they are working on it, they are just slow for some reason.
    Create a "Collector’s Log" for special items, such as collecting all gear from Dungeon X.
    Achievements, mount list, minion list... collectors logs exist. So you are probably just wanting the transmog system from WoW like everyone else brings up ever since the game went viral on twitch.
    Offer different dungeon difficulties and reward players with extras, like a chance for Materia drops from monsters.
    I would agree with this but when confronted with the suggestion, they made a separate type of dungeon altogether: Variant and Criterion.
    Provide more Party Finder settings, like setting clear minimum or adding a "veteran" status after 10 kills, with a checkbox to set as requirement.
    First one exists already, second one would make parties difficult to fill at all. They should just record what HP% the first party member died, then record that as your furthest progression, then only let you join parties that set at that % or earlier.
    Run events or special tasks (like the PvP-like pass) that allow players to earn very old shop items in-game, like years-old glamour or emotes.
    They do... it's called the mogtome events. One is about to run right now...
    Reward players who tackle high-end content early.
    Opinion, not QoL. This would be bad in my opinion.
    (3)
    Last edited by Jeeqbit; 10-12-2024 at 02:11 PM.

  6. #6
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    Why would people pay more for the level skip if the story skip is removed? Removing the story skip isn't necessarily a bad idea, though really story skip should come with mandatory tutorial dungeon or something because there are way too many people who don't know their role, much less their job and sometimes even the basic game mechanics.

    Also Limited Leveling Roulette is an option that exists (even if it isn't exactly highlighted), you just need to put together a PF for it if you don't have three friends to rope in. I did think once "Why are Ifrit and co in leveling roulette instead of trials" but then I considered that they don't fit the trials format being four man content, it kinda makes sense for them to be leveling duties.
    for compensate the "loss" of 20 $ i wanted to work out a financial solution aswell

    ofc i know that a lvl limit in a full grp exists but why cant i do it on my own ?
    (0)

  7. #7
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    i see your point and yes ofc many of the points are personal "wants" but in my opinion it still could improve fun for others aswell thats why i want to discuss this here
    (0)

  8. #8
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    990
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Sorry OP. You are the victim of suggesting something and the people immediately dev defending by going.

    "Excuuuuse meeee but this is not realistic, just your opinion broooo"

    Keep fighting the good fight. They'll wake up when an MMO with an actual budget thats not juggling 5000 side projects comes in.

    5 years no hats
    Chat bubbles "naaah bruuh, not even with a toggle"

    The fact that these people are against exploration secrets and things you can find in the world tells me everything I need to know. Stop being boring

    I think secrets you can find in the world would spruce up the world. Like finding lore related relics, that lead a bread crumb trail to drop items from hunts or rare mobs. Or normal mobs. Maybe you find clues from mining and botany too or area related dungeons. Could even make it a part of an end glam reward, mount reward or relic weapon quest. Low drop % could become a community wide treasure hunt / theorycraft.
    (3)

  9. #9
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hallarem View Post
    Chat bubbles "naaah bruuh, not even with a toggle"
    Whatever happened with that? I had heard awhile ago that they were going to implement them but there's been no comment about it since unless I had missed something

    Quote Originally Posted by Hallarem View Post
    The fact that these people are against exploration secrets and things you can find in the world tells me everything I need to know. Stop being boring
    Exploration in games is something I really enjoy, so I would like it if they were to spruce things up and add more features to it. I had mentioned GW2 in my previous post, but I also like how they handled exploration for the most part.

    I think FFXIV could really benefit from using a similar system to GW2's map completion, giving rewards to players based on completing all of a zone's vistas, or attuning to all the aetherytes (similar to GW2's waypoints), doing all of the quests, etc.

    It could reward items and achievement points, with titles being given out for certain accomplishments
    and experience, of course

    As an aside, they should add more to the achievement point shop
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,306
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CVXIV View Post
    Whatever happened with that? I had heard awhile ago that they were going to implement them but there's been no comment about it since unless I had missed something
    They have made some prototypes for it but are still working it out. I'm sure when it's ready we'll see more about it. My guess is 7.1 or 7.2. If it takes longer I'll be surprised at why chat bubbles are so overly complicated.
    (2)

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