worst system ever
have to keep monster alive as long as possible to get more SP
and for a healer you need to have evil intention, want to see your allies get wound for more healing chance


worst system ever
have to keep monster alive as long as possible to get more SP
and for a healer you need to have evil intention, want to see your allies get wound for more healing chance



I really disliked the old sp system because you had to fight against your party members to gain sp. Some one was always loosing out every fight. I remember being very frustrated when i gained around 90-100 or less skill per mob and some one else was constantly "Capping" out. Hell i remember a lot of cases not gaining a single point of skill especially early on, its was a real kick in the dangly parts to get no skill what so ever because you were killing to quickly.. at rank 1.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain



All these people talking about intentionally getting hurt and whatnot to gain sp.. THAT'S pretty much exploiting the system. I meant in the way that people actually grinded for those every so often 500 sp a kill. I didn't nor did any of my parties dumb themselves down to get max sp like that. Never mind. fail thread

I can't say I know of a single person who did not try to maximize the sp. Most people I know would not want to go several fights without sp and then the one magic monster that gave 200. Why not get 500 every time?All these people talking about intentionally getting hurt and whatnot to gain sp.. THAT'S pretty much exploiting the system. I meant in the way that people actually grinded for those every so often 500 sp a kill. I didn't nor did any of my parties dumb themselves down to get max sp like that. Never mind. fail thread
It's kinda like saying that you don't care how much sp doblyns gave, you would much rather fight the roadrunners who are harder and net half of the sp just because.


SP are something like money
and everyone want money![]()
Old SP system was horrible. We made tanks not wear gear so they'd take more dmg and we could spam cure them, we'd fight AOE mobs so we could spam cure more, we'd intentionally do less dmg, not debuff the mobs, not hit too hard, not WS, spam taunt, spam random abilities, etc.


I always found it odd that mages never debuffed... I always got like 90-150sp per debuff back in the day when sp proced. having a 15 person with 5 mages... trying to get cure sp was sorta stupid.
Pre Nov patch SP was only good for mages. all other classes sucked hard. At times the mob would die before you could ever get in a hit. exspecially in big parties. Also if you wern't a PLD god forbid you pull a mob. I really hated the game before the patch and was so so glad what they did with the SP gain.
Last edited by Frebaut; 04-09-2011 at 09:09 AM.
You didn't debuff because it made OTHER PEOPLE gain less sp, and even you. You slow the mob? You get less SP from having to cure less, you para or bio the mob? Same thing. You dia/poison the mob? Everyone gets less SP because it dies faster. If you had 5 mages, then yeah I could see why you'd debuff/nuke. But I would basically get really pissed at that point T_T



Well you just met someone and haven't met the rest of the population. All the eft parties and antling parties I went into we never did such a thing.I can't say I know of a single person who did not try to maximize the sp. Most people I know would not want to go several fights without sp and then the one magic monster that gave 200. Why not get 500 every time?
It's kinda like saying that you don't care how much sp doblyns gave, you would much rather fight the roadrunners who are harder and net half of the sp just because.
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