It was good in theory but in a multiplayer situation it was untenable. Pugilist was going to level the fastest since it hit the fastest. In a behest you would have 2 or 3 pugilists hitting something and you wouldn't even get a chance to target the mob before it was dead. If you can't hit it, no sp for you. I think it was a cool system in FF2 but that's single player where no matter what happens you get credit for it.

I wish it was more purely like FF2, with no experience points or skill points at all. Originally I think that was the concept but because they ran out of ideas they threw in EXP and SP. Like if my ice magic went up when I cast ice spells. I think this system is way better for the gain you get within a certain amount of time.. but sometimes I wonder. What do you all think?