At the time, I wanted a flat rate SP system... As a healer, I always seemed to cap out when the DD's were getting junk... We'd move, the DD's would be capping, and the healers would be getting junk. Then we'd find a nice balance, where everyone did well... Except the tank or someone else, who would be getting junk...

I just hated to see some people miss out, and it seemed like someone always did.

But, with that said, roaming around, looking for new camps, and fighting with a bunch of people out in the field was a LOT better than doing leves, and infinitely better than solo'ing doblyns.

Since they changed it, I basically just quit leveling all together. First it was because of the solo trend, and I don't play mmo's to solo... I even craft in parties. But now, it's mostly because of the leves. They just don't appeal to me. Not sure why, but leves just seem to get on my nerves, like they feel repetitive and annoying... But for whatever reason, getting a party of 6+ people, and going out to a camp and just slaying around for 2-3 hours was always fun... Especially when people would be chatty and joking around and such the whole time. Leves just seem like an on-rails experience, and Idk, they just bore me...

Maybe if they had better leves... Like party based defense leves that are actually tough, and not because the mobs oneshot your tank... Like, have a 20 minute duration, with wave after wave of mobs, one after the other. Maybe like garrisons from FFXI, but on steroids. That's a leve I would enjoy... Running back and forth killing filthy peon monkeys for necrologo pages, or running all over just to sit at a spot for 8 minutes and kill a weak crap efts... meh... Just meh, like x1000.

But that's just me. In general though, I definitely think they need to eliminate the star ratings from leves, and just make completely different leves for small, large, and huge parties, then make all the current ones just solo class leves.