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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    71
    At the time, I wanted a flat rate SP system... As a healer, I always seemed to cap out when the DD's were getting junk... We'd move, the DD's would be capping, and the healers would be getting junk. Then we'd find a nice balance, where everyone did well... Except the tank or someone else, who would be getting junk...

    I just hated to see some people miss out, and it seemed like someone always did.

    But, with that said, roaming around, looking for new camps, and fighting with a bunch of people out in the field was a LOT better than doing leves, and infinitely better than solo'ing doblyns.

    Since they changed it, I basically just quit leveling all together. First it was because of the solo trend, and I don't play mmo's to solo... I even craft in parties. But now, it's mostly because of the leves. They just don't appeal to me. Not sure why, but leves just seem to get on my nerves, like they feel repetitive and annoying... But for whatever reason, getting a party of 6+ people, and going out to a camp and just slaying around for 2-3 hours was always fun... Especially when people would be chatty and joking around and such the whole time. Leves just seem like an on-rails experience, and Idk, they just bore me...

    Maybe if they had better leves... Like party based defense leves that are actually tough, and not because the mobs oneshot your tank... Like, have a 20 minute duration, with wave after wave of mobs, one after the other. Maybe like garrisons from FFXI, but on steroids. That's a leve I would enjoy... Running back and forth killing filthy peon monkeys for necrologo pages, or running all over just to sit at a spot for 8 minutes and kill a weak crap efts... meh... Just meh, like x1000.

    But that's just me. In general though, I definitely think they need to eliminate the star ratings from leves, and just make completely different leves for small, large, and huge parties, then make all the current ones just solo class leves.
    (1)

  2. #12
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by DeadRiser View Post
    I hate 15 man parties. There is just no fun to them outside of NM.
    no that's what i was saying. i wish there was more mob types that supported the bigger parties. to me the biggest issue is the higher mobs that could support a big party to defeat them have a massive attack that will 1 shot a whole group of r50 people. there is no middle ground where they have mobs that a group really has to team up against to defeat besides the nm's. that's why i said i understood why they dropped the sp to being most beneficial for an 8 man party, but would love to see some mobs besides nm's that you need teamwork and a bigger group to attack and have a tough and engaging battle.
    (0)


    http://crystalknights.guildwork.com/

  3. #13
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Absolutely not. While the original SP gain was interesting *on paper* it was disastrous in practice.

    Why? It actually encouraged NOT to kill the monster, and to try and make it last as much as possible to get more SP. It also discouraged the use of any skill that didn't directly result in SP gain (for instance shock spikes and the like).

    Any system that discourages *winning* in a game, and discourages the creative using of one's tools is utterly flawed at it's roots.
    (1)

  4. #14
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    It was good in theory but in a multiplayer situation it was untenable. Pugilist was going to level the fastest since it hit the fastest. In a behest you would have 2 or 3 pugilists hitting something and you wouldn't even get a chance to target the mob before it was dead. If you can't hit it, no sp for you. I think it was a cool system in FF2 but that's single player where no matter what happens you get credit for it.

    I wish it was more purely like FF2, with no experience points or skill points at all. Originally I think that was the concept but because they ran out of ideas they threw in EXP and SP. Like if my ice magic went up when I cast ice spells. I think this system is way better for the gain you get within a certain amount of time.. but sometimes I wonder. What do you all think?
    (0)

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    No I hated the original SP system.
    (0)

  6. #16
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I didn't like that it promoted spamming 11111 taking damage and killing slowly. Though I wish there where better incentives to party grind, maybe more party sp bonus. I think if an 8 man raptor party could pull in say 400-500 sp a kill at mid 40s then it would definitely be worth doing much more then it is right now, that way leves would serve their intended purpose for those that dont have much time instead of the main way to get SP.
    (2)

  7. #17
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    No thanks. we were forced to go easy on the monster so we could get more hits, im glad its gone.
    (1)

  8. #18
    Player
    Atomsk's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Spaceberry Mcduck
    World
    Hyperion
    Main Class
    Gladiator Lv 76
    No thanks, I like to actually use my most damaging abilities and use gear that is above level 1.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    262
    A few months ago...

    Me in a party of 3 people...

    We fought a bat in Mun-Tuy Cellars...

    It kept healing itself over and over again during the entire fight, took a ridiculous amount of time/effort/resrouces to kill...

    Only got 100 sp to show for it.



    I am in favor of the old SP system.
    (0)

  10. #20
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Galamantyl View Post
    A few months ago...

    Me in a party of 3 people...

    We fought a bat in Mun-Tuy Cellars...

    It kept healing itself over and over again during the entire fight, took a ridiculous amount of time/effort/resrouces to kill...

    Only got 100 sp to show for it.



    I am in favor of the old SP system.
    yeah those bats can be total beasts. i hate fighting them even now. the thing is i know not to fight them now because the sp stinks on them, but i would rather people learn to fight mobs the correct way and the old system did the opposite.

    i hated getting in groups under the old system where people would intentionally get beat up instead of killing the mob. i feel like the old sp system just promoted playing the class the opposite of the proper way which alot of people still have not learned how to do. to me this sp method needs some tweaks on sp gained from some mobs, but it is much better than the last system.
    (0)


    http://crystalknights.guildwork.com/

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