Quote Originally Posted by Luhy View Post
I'll give you an honest view.

I was expecting these quests to offer new Unique items, a chance to fight against different monsters (maybe some Amal'jaa or something) and a repeatable way to earn SP. What I got was a few hours of my LS running around and gaining nothing, while I sat there and finally said something like: "So, all these quests do is waste some text in your journal?"

To fix sidequests, all we needed was a few re-colored or re-skinned goggles or coatees, Unique, at low or high ranks and people would have been happy. Giving people stuff they would never want or use is silly and disappointing. Also, these quests should vary more. Why not have a time limit where you need to kill as many monsters as you can, then get an SP reward? Why not have a repeatable quest in each city where you can team up and gain SP that can be done once a day? People want ways to gain SP, special items and ways that MAKE THEM play with other people. We don't want to lose time and gain nothing.
While unique items are nice, unique items should be the prize for truly challenging activities with a certain breadth and requirements. Otherwise the items wouldn't be unique (or not even rare) 5 minutes after implementation.

The problem here is that we don't have very many ways of leveling up in FFXIV. We just have grinding (group or solo), and levequests, which aren't anything else than directed grinding.

Any and every MMORPG needs several ways to achieve character progression, to avoid boredom. That's why quests are normally one of those and award xp basically everywhere else. Since we can't ask SE to suddenly reinvent the wheel and offer us marvelous new skilling up solutions out of the blue, I would say adding quests to the bunch would help a lot.