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  1. #1
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I disagree with doing the sp/xp thing like that. It is what destroys the community in games.

    The rewards need to be much better and a little reward of sp/xp like 500-1000sp I can see. but to give like 2.5k-6ksp for a quest would turn this into a solo only mmo.

    I think quest should be part of character progression that I completely agree with but not the leveling part of progression. Have quest unlock ones with better rewards, unlock new areas, unlock new abilities, unlock a variety of things.

    But making it where people can purely level up on quest would be a disastrous effect to everyone who wants to party before endgame. While the ability part will still be there with the whole playerbase soloing quest it would pretty much end any chance of grouping at that point simply because there would not be enough people to do it.
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  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Xatsh View Post
    The rewards need to be much better and a little reward of sp/xp like 500-1000sp I can see. but to give like 2.5k-6ksp for a quest would turn this into a solo only mmo.
    Grouping doesn't need to be forced. It needs to be viable and rewarding. That's how you get people to group, not by making solo activities unrewarding.

    Also, with the current pace, even in several years, giving quests decent XP/SP rewards will never allow people to level to cap with only sidequests. There simply won't be nearly enough of them.

    To put things in perspective, a game that's structured for questing-only leveling up has an average of 600-800 quests from level 1 to cap. It'll be several years before FFXIV gets to that level.
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  3. #3
    Player
    kAhn360's Avatar
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    Mar 2011
    Posts
    19
    Character
    Bigby Wolf
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Abriael View Post
    Grouping doesn't need to be forced. It needs to be viable and rewarding. That's how you get people to group, not by making solo activities unrewarding.

    Also, with the current pace, even in several years, giving quests decent XP/SP rewards will never allow people to level to cap with only sidequests. There simply won't be nearly enough of them.

    To put things in perspective, a game that's structured for questing-only leveling up has an average of 600-800 quests from level 1 to cap. It'll be several years before FFXIV gets to that level.
    Very well said. Sorry guys... Gotta rant a bit. At this point and time, an with how the questing has been implemented there really is absolutely no real reason to do any of these quests. Rewards are a joke. The fact that on top of not earning ANY experience/skill ups AT ALL as final reward or for even going out an killing required mobs is ridiculous. I do not understand how anyone on the Dev team thought completely cutting off EXP an Skill ups was a good idea. It's beyond me. The quests are absolutely nothing but glorified time sinks sat behind pretty graphics. No inclining of player progression at all. Wastes of time. Plain an simple.

    I was so excited when I first heard bout side quests being put in thinking "Yes, they are finally adding some content to this barren game." Then read release notes was confused an disappointed with the decisions they made with these quests, but still logged on to try some out an left feeling nothing but let down ONCE AGAIN. I soon after just logged off an decided well, i guess I'll be staying logged off with my fingers cross for next update like i have been doing.

    Coming from playing the greatness that is FFXI for 5 years, an wanting to experience something new.. I just don't understand how they could have dropped the ball this badly an continue to do so. Just makes no sense to me. Things behind the scenes are getting where they need to be like bug fixes, tweaking UI, an overall game playing better but STILL no real content. Can you imagine if this wasn't free to play? Honestly.
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    Last edited by kAhn360; 03-08-2011 at 08:10 PM.

  4. #4
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Abriael View Post
    Grouping doesn't need to be forced. It needs to be viable and rewarding. That's how you get people to group, not by making solo activities unrewarding.

    Also, with the current pace, even in several years, giving quests decent XP/SP rewards will never allow people to level to cap with only sidequests. There simply won't be nearly enough of them.

    To put things in perspective, a game that's structured for questing-only leveling up has an average of 600-800 quests from level 1 to cap. It'll be several years before FFXIV gets to that level.
    Grouping should't be forced, but this this is a SOCIAL game. Put a huge sp/exp reward on sidequest and you'll see an occidental mmorpg in oriental shape.And isn't really i looking for.
    Party playing should still be the main focus, while manteining a fair solo component. Maybe sidequest need a LITTLE exp reward, but not really meant an exping mode
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  5. #5
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by yukikaze_yanagi View Post
    Grouping should't be forced, but this this is a SOCIAL game. Put a huge sp/exp reward on sidequest and you'll see an occidental mmorpg in oriental shape.And isn't really i looking for.
    Party playing should still be the main focus, while manteining a fair solo component. Maybe sidequest need a LITTLE exp reward, but not really meant an exping mode
    Sorry, but this is not what we've been promised/publicized since the start. Solo play has always been promised to be fully supported into this game.
    I understand that you enjoy party play, and I do as well when I'm able to dedicate myself to it. But you won't get people to play with you more willingly by forcing them and making different playstyles less viable/rewarding.

    All playstyles need to be rewarding. This may be a social game, but in every society there are people that are more or less socially oriented.

    No one asks for "HUGE" rewards, but there needs to be BALANCED rewards, and BALANCED definitely doesn't mean "LITTLE". Time investment needs to be rewarded, whether it's solo or grouped.

    Not everyone has the chance to play for several hours on end (which is required by group play) or even more for several hours uninterrupted. I have and many others have, during our days, several timeframes in which we can't dedicate full and uninterrupted attention to the game. During those timeframes we can simply play solo and go afk when needed. We can't, obviously, be in a group when we have to go afk every 20-30 minutes. It'd be rude and obnoxious.

    Turning those timeframes in wasted and unrewarding time isn't exactly the best way to promote group play.
    To promote group play, you make group play fun and rewarding. You don't make solo play unfun and unrewarding.

    To be honest demanding that a developer caters only to your playstyle because you're afraid that other players may prefer another playstyle is the perfect way to condemn the game to a premature demise.

    @kAhn360: your memories of FFXI may be a bit blurry, considering that most quests there were exactly like the sidequests here. No or little XP rewards, no cutscenes. The quests that gave decent rewards and had cutscenes were a minority. I honestly expected them to make sidequests exactly like this, because that's how they were in FFXI. Though, it's time for the system to evolve
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  6. #6
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Xatsh View Post
    I disagree with doing the sp/xp thing like that. It is what destroys the community in games.

    The rewards need to be much better and a little reward of sp/xp like 500-1000sp I can see. but to give like 2.5k-6ksp for a quest would turn this into a solo only mmo.

    I think quest should be part of character progression that I completely agree with but not the leveling part of progression. Have quest unlock ones with better rewards, unlock new areas, unlock new abilities, unlock a variety of things.

    But making it where people can purely level up on quest would be a disastrous effect to everyone who wants to party before endgame. While the ability part will still be there with the whole playerbase soloing quest it would pretty much end any chance of grouping at that point simply because there would not be enough people to do it.
    Agreed, if nothing else just have the mobs give a little xp, and little sp, where you do get something for killing them but not a way to motivate you to grind on them... And once you've hit your target, they drop to zero.

    Having SP rewarded at the end of the quest calls to question which class should that sp go to, your current, the one you accepted the quest on, etc... Xp would be easier, but not needed.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Delmontyb View Post
    Having SP rewarded at the end of the quest calls to question which class should that sp go to, your current, the one you accepted the quest on, etc... Xp would be easier, but not needed.
    The game could simply assess which classes contributed to the quest completion and in which percentage, and award SPs in proportion to all of those.

    Example: You killed 5 marmots with Gladiator and 3 marmots with conjurer -> 5/8 of the SP goes to gladiator and 3/8 to conjurer.
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