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  1. #11
    Player
    Coris's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    2,019
    Character
    Coris Teijan
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 73
    Quote Originally Posted by Rivienne View Post
    I am pretty sure this relates to drawing priority issues, and that is probably managed by the CPU. The drawing priority is seemingly scenery over other players, players over NPC and enemies, and enemies/npc over AOE. So the higher your overall graphics the longer the AOE takes, because it draws after all the fancy effects going on. In other words, the AOE lag is probably partially being caused by the scenery quality, character quality, and battle effects, just because even though the AOE is such a basic on screen item itself, it is being performed after those other things. One solution I found that helps is to disable the battle effects of other players and enemies. Made a huge difference in my ability to handle AOE in zerg-fest. When I can see the enemy at all that is.

    I think at some point they are going to need to tweak the client side engine itself in terms of how it prioritizes objects and actions on screen, so that enemy AOE always are higher priority than anything else except your own character.
    I for myself disabled animations for people outside my party and those from my pt mates are tweaked. (High - mid - off) Reason for this: Compared to 1.0, 2.0 is very flashy and lots of pew pew that can distract you @.@

    EDIT:
    Just tested the "no limit" settings... Added 20% on my CPU usage and GPU too. Felt really laggy too, not as smooth as with 30fps limit.
    (0)
    Last edited by Coris; 10-12-2013 at 12:37 AM.

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