Quote Originally Posted by Sneakaboo View Post
Edited for length ... stuff about stat priority
I highly doubt they would exclude overhealing from the shield value of the spells, seeing as pretty much every other mechanic factors overhealing (enmity, for example).

This being said, I believe that it will end up being MND > CRIT > PIE > HASTE

All haste does is (very slightly) speed up your delivery and INCREASE your mana consumption for zero gain in efficiency. Additionally, it has zero effect on regen time/hots, to the best of my knowledge. This isn't a twitch game like WoW where you will be spam bombing huge heals as fast as you can into people, and long encounters will mean that mana efficiency will most likely be king for a long time to come. MND for effectiveness, CRIT for the large succor shields (and more effectiveness), PIE for manapool + regen rate, and then haste last as being only a throughput stat.

Just my 2c.