It's been 6 months since the game was released, and ~3 months since the new developer lead has come in, and the game's development still moving at a snail's pace.

Monster redesigns involved increased size, when most complaints were that they had boring designs.

Combat effect redesigns involved, again, increased size of the effects, when most complaints were that the effects were boring and too similar to one another.

The devs are still investigating how to implement jump/AH, and their effects. Really? You can come up with a workable database schema for an AH in less than a day, and the queries and services to add or remove entries in less than an hour. Why is this taking so long?

There have been NO new levequests introduced, and the side quests that were introduced are extremely basic, light on lore, and few in number. Is anyone even writing lore for this game?

Devs still investigating map collision for getting hung up on ledges?

Market Ward search is still elementary and not flexible. Seeking items is still extremely difficult to work with.

Why does everything take so long? What's taking up all the dev's time?