Quote Originally Posted by Rinsui View Post
Well, we have "Limit Breaks" already - the TP attacks are nothing else.
Problem is that they are

a) too frequently used and
b) too weak

to leave any impression. It's just pew-pew TP moves back to back, and not the big "BOOOOOMMMM"
you expect from a real Limit Break. How long does it take you to teach 1000TP? For me, it's around
3 seconds. That's a rather tiny limit, if you can break it in 3 seconds ^.^/

2-hour abilities, while cool, have a problem: They are too powerful, almost game-breaking. So either
you tune Boss fights to be so hard as to compensate for everyone using his 2-hour-ability (frustration
guaranteed) or tune them too easy so that you can zerg the bosses by using everyone's 2-hour-ability.
Both are not satisfactory solutions.
Personally, I see these TP attacks as job abilities, that actually consumes TPs, as opposed to how they worked in FFXI.

Some MIGHT argue that Weapon skills in FFXI can be considered as limit break since you tend to dish out even more damage than regular attacks (and job abilities for some jobs). Hell in that sense, I don't think I can disagree with this. However, this isn't the same idea in FFXIV, since most abilities depend on TP than just special attacks.

Limit break attacks should generally be very powerful and rare, that they should be generally 'One last hurrah!' usage, or an act of desperate measure. 2hr ability perfectly does fullfil job for most jobs in FFXI. So, I don't think they are 'too powerful' because they all have very short duration on how long these 2hrs last.