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  1. #1
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Well, we have "Limit Breaks" already - the TP attacks are nothing else.

    Problem is that they are
    a) too frequently used and
    b) too weak

    to leave any impression. It's just pew-pew TP moves back to back, and
    not the big "BOOOOOMMMM" you expect from a real Limit Break. How
    long does it take you to teach 1000TP? For me, it's around 3 seconds.
    That's a rather puny limit, if you can break it in 3 seconds ^.^/

    2-hour abilities, while cool, have a problem: They are too powerful,
    almost game-breaking. So either you tune Boss fights to be so hard
    as to compensate for everyone using his 2-hour-ability (frustration
    guaranteed) or tune them too easy so that you can zerg the bosses
    by using everyone's 2-hour-ability. Both are not satisfactory solutions.
    (0)

  2. #2
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rinsui View Post
    Well, we have "Limit Breaks" already - the TP attacks are nothing else.
    Problem is that they are

    a) too frequently used and
    b) too weak

    to leave any impression. It's just pew-pew TP moves back to back, and not the big "BOOOOOMMMM"
    you expect from a real Limit Break. How long does it take you to teach 1000TP? For me, it's around
    3 seconds. That's a rather tiny limit, if you can break it in 3 seconds ^.^/

    2-hour abilities, while cool, have a problem: They are too powerful, almost game-breaking. So either
    you tune Boss fights to be so hard as to compensate for everyone using his 2-hour-ability (frustration
    guaranteed) or tune them too easy so that you can zerg the bosses by using everyone's 2-hour-ability.
    Both are not satisfactory solutions.
    Personally, I see these TP attacks as job abilities, that actually consumes TPs, as opposed to how they worked in FFXI.

    Some MIGHT argue that Weapon skills in FFXI can be considered as limit break since you tend to dish out even more damage than regular attacks (and job abilities for some jobs). Hell in that sense, I don't think I can disagree with this. However, this isn't the same idea in FFXIV, since most abilities depend on TP than just special attacks.

    Limit break attacks should generally be very powerful and rare, that they should be generally 'One last hurrah!' usage, or an act of desperate measure. 2hr ability perfectly does fullfil job for most jobs in FFXI. So, I don't think they are 'too powerful' because they all have very short duration on how long these 2hrs last.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  3. #3
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rinsui View Post

    2-hour abilities, while cool, have a problem: They are too powerful,
    almost game-breaking. So either you tune Boss fights to be so hard
    as to compensate for everyone using his 2-hour-ability
    (frustration
    guaranteed) or tune them too easy so that you can zerg the bosses
    by using everyone's 2-hour-ability. Both are not satisfactory solutions.
    I feel like pandemonium warden was a result of the cross between this and a developer's MASSIVE ego, either way it was not fun for anybody but the hardcore-est of players
    (0)

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