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  1. #1
    Player
    nRosenberg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Noah Rosenberg
    World
    Balmung
    Main Class
    Samurai Lv 70
    I'm in support of this fun idea! I'd prefer to have the system resembles FFVII/FFIX.. limit break meter fills up as you receive damage for DOW, as you deal damage for DOM, and probably failed crafts or gatherings, for DOL/DOH.. then you pick up one from a list of limit break abilities, and unleash hell!! more limit break moves should open up as you rank up, cool!
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  2. #2
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I agree with some users that pointed out to you that Limit Breaks aren't really as iconic as you're making them out to be.

    Still I think the Battle Regimen system can already do something like this with some fine tweaking. It's pretty clear that the devs meant for BRs to be the endgame strategy... It's just that at the moment they're slightly broken!
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  3. #3
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colino View Post
    I agree with some users that pointed out to you that Limit Breaks aren't really as iconic as you're making them out to be.

    Still I think the Battle Regimen system can already do something like this with some fine tweaking. It's pretty clear that the devs meant for BRs to be the endgame strategy... It's just that at the moment they're slightly broken!
    If you just take the "limit break" then yeah they have been in only 2 games. However if you take all the special attacks that could save you in critical situation then they have appear in different forms in all the game from 6 to 13(the list have been post a few time but you can check it there). I'd say that 8 game out of 14 is enough to be iconic.
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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    I'm in agreement with this idea. I think there should be a "special move" that will further individualize the classes. It's always good to see someone come out and do a major show of force or action during battle.
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