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  1. #151
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    Quote Originally Posted by TheVedis View Post
    you apperently do care if you argue so much about so many things, in a game YOU DO NOT EVEN PLAY.
    i care because i don't want the game ruined like Aion was. I would also play if I was able to I do own the game. I did spend $80 for the CE ontop of 120 for windows 7. so i could play the game as my pc wasn't updating vista. But i know just about everything in this game and do have a basic understanding.
    If the fix was due to dc = failed leve. There is a better fix. And that is to let the person continue the lev when they log back in. similar to ffxi fov pages. I'm not trying to fight also. I just don;t get how the system was intended to do that. It don;t sound heroic. Sorry but failing a leve on purpose and it being ok sounds fishy to me. I have the right to this opinion.
    (0)

  2. #152
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    Quote Originally Posted by Chardrizard View Post
    SE didnt say its ok to do 'failing leves on purpose for maximize SP', but they didnt say its wrong as well because they clearly KNOWS its happening when necrologos bugs is fixed.

    but, this is some facts:
    1. the ability to REDO leves when u FAILED a leve is on purpose, it was designed for people that disconnected ingame.

    2. you do not get FACTION POINT or ANY REWARD when you FAILED a leve, which is needed to do NM leves.
    It has been stated in this thread and another more than once that SE made a comment about it saying it was ok to fail because you get no reward. I was just asking for a link to that comment cause I follow SE statements very closely and have not seen it.

    Thanks for those facts btw. More pointing to an unintended consequence of a change to allow people to retry failed leves for the reward. Thanks man.
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  3. #153
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    Quote Originally Posted by Kilta_Firelotus View Post
    It don;t sound heroic. Sorry but failing a leve on purpose and it being ok sounds fishy to me. I have the right to this opinion.
    While it may not be an exploit, its contrary to the spirit of the game. That's my opinion and it sounds like it's yours as well. We can agree on that much.
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  4. #154
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    its actually the same thing. the unfair advantage is you repeat the same levequest to "level faster" in a sence the death thing is ppl using an intented penalty at their advantage. pretty much failing and restarting the same guildleve is using it to your advantage. which make it an exploit. since it wasn't truely meant for that pupose. but again someone prove me wrong i'm full willing to appologise.

    and honestly no one has any justified reason to have been rude to me. Sorry i'm not insulting anyone or trying to. I'm not trying to force ppl to do anything. I just had a suggestion which ppl could ignore. And the levequest system is nothing new a few ganes I did play have similar systems.
    i just want to discuss so please don't take me as being rude, but want to show the other side. actually you are not getting more sp per kill technically. with a 4 person party if all 4 link you do not get 100% for all 4 of the members party. i'll do a simple example.

    person 1(the starter) if a mob gives 100 per kill you get 100 sp here = 100
    person 2(link) you get a 60% boost so you lose 40% = 60
    person 3(link) you get a 60% boost so you lose 40% = 60
    person 4(link) you get a 60% boost so you lose 40% = 60
    in this example you would get 280 sp off the mobs in this leve

    here is if you ran it 4 individual times

    person 1(the starter) if a mob gives 100 per kill you get 100 sp here = 100
    person 2(the starter) if a mob gives 100 per kill you get 100 sp here = 100
    person 3(the starter) if a mob gives 100 per kill you get 100 sp here = 100
    person 4(the starter) if a mob gives 100 per kill you get 100 sp here = 100
    in this example you would get 400 sp off the mobs in this leve.

    the reason people link and take the less sp is because if you put together an 8 person leve group you have 64 leves to run and instead of doing 64 individual runs you can reduce that amount to closer to 16 and everyone run those leves. yes, the leves do increase per run, but overall you are losing the sp you could be getting.

    if you get rid of linking and reduce the sp for it parties will become non existent due to people do not have 12 hours to spend in one leve party knowing they only have 36 hours to complete them. all this would do is force more people to solo because the party sp by doing leves would not be efficient. even if you made sp even on all leves and made every leve open every reset the group of 8 would still all link the 8 leves together due to time efficiency.
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    http://crystalknights.guildwork.com/

  5. #155
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    Quote Originally Posted by Chardrizard View Post
    SE didnt say its ok to do 'failing leves on purpose for maximize SP', but they didnt say its wrong as well because they clearly KNOWS its happening when necrologos bugs is fixed.

    but, this is some facts:
    1. the ability to REDO leves when u FAILED a leve is on purpose, it was designed for people that disconnected ingame.

    2. you do not get FACTION POINT or ANY REWARD when you FAILED a leve, which is needed to do NM leves.
    a better fix w/o a posible "exploit" to is would to simply let the person continue their levequest when loging back in. Once you complete it thats it. Fov pages are set up like this. the only way to get rid of the quest is switching jobs or canceling it from the book. i personaly feel that if you fail a levequest it should be removed and have ti get it again. But that is just me.
    (1)

  6. #156
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    Quote Originally Posted by TheVedis View Post
    Yes, the change wasnt intended for this specificaly, but it has been commented on by SE that its ok to do it as is because you are losing the reward in the process. Its a trade off.

    So in the end, it worked out as it is going on right now.

    This isnt to say things wont change in the future, but right now, it is working as intended in its own right.
    Please don't take this the wrong way, but I'm going to have to assume that SE never officially commented that it is ok to do it because you are losing the reward in the process. Until I can see some kind of link to that comment, I have to assume it didn't happen. I follow SE comments very closely, but I cannot remember seeing this. Hook me up with a link!
    (0)

  7. #157
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    dst1 i'm not saying leve linking is bad.... I'm saying the "failing on purpose to keep the same levequest" is the exploit as that sounds fishy to me. since the intended pupose was to do random levequests not the same exact one over and over again. people found out which guildleve gives the best exp per mob and are exploiting a system to keep those levequests to get more sp per mob instead of the "risk" of a bad levequest with not much sp per mobs. (as it was intended)
    Like Aion players are suppose to level up and do most of the pvo in a warzone. The rifts wetre intended fir spy quests. ppl use them for pvp now not the spy quests. And found away to remain the best level to do the pest rift for the best pvp points.
    (1)

  8. #158
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    Quote Originally Posted by Jibe View Post
    Please don't take this the wrong way, but I'm going to have to assume that SE never officially commented that it is ok to do it because you are losing the reward in the process. Until I can see some kind of link to that comment, I have to assume it didn't happen. I follow SE comments very closely, but I cannot remember seeing this. Hook me up with a link!
    ditto. i feel the same way.
    (1)

  9. #159
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    Quote Originally Posted by Kilta_Firelotus View Post
    ditto. i feel the same way.
    Word up kilta foghlahdha! Hook us up with a link!

    Better yet, let's get an official dev comment in this thread or the other thread in the guildleve section of the forum about it!
    (0)

  10. #160
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Jibe View Post
    Please don't take this the wrong way, but I'm going to have to assume that SE never officially commented that it is ok to do it because you are losing the reward in the process. Until I can see some kind of link to that comment, I have to assume it didn't happen. I follow SE comments very closely, but I cannot remember seeing this. Hook me up with a link!
    just remember what happens when you assume anything. i only found out about leve linking in late november or so and i found out in a write up they mentioned the sp versus rewards i just do not remember if it was in an interview or notes. i read it and started asking around to find out which ones was the best. if i could find the link i would be glad to, but like i said i can't remember which it was i read it in that caused me to start asking questions and for that i am sorry, but will continue searching for it.

    personally, i would love to finish the leve every reset and have the option to choose every leve on the next reset so the group could rotate which leves they did. i just do not see it as a realistic option to run 64 individual leves every 36 hours. i would absolutely love to see the overall sp balanced per leve to make them all even and give the group all leves every reset and let them choose only 8 out of them. this would allow people to finish the leves, still group properly, communicate, get the rewards, not run the same leve over and over, and be the most time efficient they can be.
    (1)


    http://crystalknights.guildwork.com/

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