This!, Community dev team please forward this potst to Yoshi-P thanksExactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.
The solution to this would be to
1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.
2. Have all leves for any given camp be selectable, not just 3 random ones.
3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.![]()
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