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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Buttons View Post
    I think the problem lies within the fact that many guild leves are just not worth doing. For people who would like to level a job to rank 50, doing guild leves with friends and linking the leves is the most efficient way to gain SP.

    Now some leves only have like 4 mobs and those don't give nice SP. Other leves however spawn many mobs and give nice SP when 4 people link the same leve. It's not a question of exploiting, it's just being efficient.

    If all leves actually spawned at least 15+ mobs and gave decent SP, there would be no need to cancel the good leves.

    People cancel particular leves so that they have at least one good leve option after reset and that there are people able to link with yourself in parties.

    I dread to think how slow getting to rank 50 would be if you had only those horrible leves that spawn like 4 monsters for 250sp each. o.o"
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    (3)

  2. #2
    Player
    Zacko's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    89
    Character
    Kannwar Emrys
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rentahamster View Post
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    Would be nice if they do this.
    (0)

  3. #3
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Rentahamster View Post
    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    I don't think this is needed. What they could do is to take a significant amount (let's say, half) of the potential skill ups/exp points that can be gained from the enemies in a guildleve and award them when the guildleve is over.
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by solracht View Post
    I don't think this is needed. What they could do is to take a significant amount (let's say, half) of the potential skill ups/exp points that can be gained from the enemies in a guildleve and award them when the guildleve is over.
    That solution would require additional calculations and adjustments, since not all leves have a set quantity of mobs.
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    Exactly. However, that still doesn't address one other issue. Even if all leves were worthwhile to do, people would still intentionally fail leves so that they would have the same leves available to link again with their friends who do the same thing.

    The solution to this would be to

    1. Implement your suggestion of making the potential SP gain for all the leves be relatively similar in quantity.

    2. Have all leves for any given camp be selectable, not just 3 random ones.

    3. Redoing a failed leve does not award SP for killed mobs, but you can still get the gil/marks/item rewards at the end.
    This!, Community dev team please forward this potst to Yoshi-P thanks
    (0)

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