I think this needs to happen too. Rebalancing leves seems to be the way to go. That way we could leave the fail option in, just to change leves so they are all equally rewarding in terms of SP. If we do that, we remove the desire to fail the leves.To clarify on this: I actually think these two things will be added eventually, but it will be pointless (and will only piss people off) before rebalancing how guildleve rewards are awarded.
EDIT: Buttons gets it! Although personally I don't think the solution is adding 30 enemies to every guildeve, but rather doing something so short guildleves are worth your time (adding extra experience points at the end, possibly).
Something to make rewards a little more consistent (one day you get 5 pages after 5 groups of mobs, the next day you take 20 minutes) would help, too.
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