

because there are not enough leves for any of them to be rare you have a handful of different ones per city state. I'm not being rude I'm just disagreeing, you are the one that wants to take away the only reasonable way to rank up, I'm trying to protect it.and you know because???? i'm just going by what was said about them. they are random for the fact a rare one may pop up. it a gamble. You kinda being rude for no reason btw... kindle stop with your negative tude.
rare leve were suppose to randomly pop up on occasion. which is why they are random if ppl fail and redo the same 8 levequests how would you know if no rare ones exist.
I dont' think shes trying to take it away. She wants to make it better. Big difference there.



Actually grinding is also a good way to rank up.. people just don't want to and want R50 to be handed to them on a silver platter. Leves are supposed to be quick and they are.. people log off after
As stated before, a big part of the problem is that leves are the only meaningful content you can use to rank up.
It is nice to know that a majority of the players posting here would like to see some sort a change away from intentional fails to a better system to maximize sp gain.
I'm all for maximizing SP gain, but when it has to be done in such a way as its being done now, something is not right. The system is obviously not as good as it could be. I believe it is contrary to the spirit yoshi is trying to create with this game, just as he said he doesn't want people to "death warp", as it is not in the spirit of a Final Fantasy game.
Death warping is a valid use of a game mechanic, that Yoshi feels needs to changed. It's not an exploit. Just as failing guildleves is not an exploit either. It's a valid use of a game mechanic, but it is not in the spirit of a Final Fantasy game just as death warping is not. For that reason it should be changed, IMO.
Final Fantasy games are supposed to be about completing quests, completing objectives and progressing to the next goal. Not purposely failing a bunch of stuff because its more efficient. Guildleves need to be overhauled to remove the incentive to fail leves, and to create incentive to complete them. Alexia's idea rocks in this respect. All just my opinion folks, and hopefully you will see that I am not trying to say people should not be failing them or that it's an exploit. I am just stating I do not feel it is in the spirit of the game and needs to be made better. Keep on rockin in the free world (Eorzea).
Last edited by Jibe; 04-09-2011 at 01:46 AM.


of course. I mean it sucks to have to give up gil and especially precious faction points in order to rank at a decent rate, not to mention you give up on bonus reward for trading in leves.As stated before, a big part of the problem is that leves are the only meaningful content you can use to rank up.
It is nice to know that a majority of the players posting here would like to see some sort a change away from intentional fails to a better system to maximize sp gain.

I like how majority of people that are against leve dropping in this thread only have 1 high rank class or a bunch of low rank classes.
The whole point of failing leves is because the leve system is garbage. In terms of SP gain there is only 1 to 2 good leves at a camp. However, there are like 4-6 useless leves at those same camps. So why do players drop leves? Because it allows you to efficiently rank up by saving the same leves for every reset. This is especially good if you group with a static or even solo. If you want to find a public group, dropping leves is the easiest way to get into the high SP parties. Players that fail leves purposely are already losing all rewards given from the leve so I think that is punishment enough. If they go with your ignorant route of dropping a leve from your journal upon failure, that will be the most awful decision SE has made. The reason I say this is because outside of ranking up there is no other content in the game. Ranking up outside of leves is pretty much a waste of your time, unless you are trying to get only like 10k SP. As someone else also mentioned in this thread, losing your leve because you disconnected is also not very fair.
I would also like to add about the issue you are speaking of with inferno. If it is the same exploit that is done with Levinshower that allows you to keep killing the mob, then that has already been fixed according to SE.
@tou: read Alexia's post here in this thread. This is personally what I would like to see happen. And I don't think anyone is disputing WHY people are failing leves. Yes, it's obviously because its the best way to get SP. We want a BETTER system, not something worse. I think the people that come out so strongly against changing the current system to something better (there aren't many) are just afraid they will somehow lose their precious SP gains.I like how majority of people that are against leve dropping in this thread only have 1 high rank class or a bunch of low rank classes.
The whole point of failing leves is because the leve system is garbage. In terms of SP gain there is only 1 to 2 good leves at a camp. However, there are like 4-6 useless leves at those same camps. So why do players drop leves? Because it allows you to efficiently rank up by saving the same leves for every reset. This is especially good if you group with a static or even solo. If you want to find a public group, dropping leves is the easiest way to get into the high SP parties. Players that fail leves purposely are already losing all rewards given from the leve so I think that is punishment enough. If they go with your ignorant route of dropping a leve from your journal upon failure, that will be the most awful decision SE has made. The reason I say this is because outside of ranking up there is no other content in the game. Ranking up outside of leves is pretty much a waste of your time, unless you are trying to get only like 10k SP. As someone else also mentioned in this thread, losing your leve because you disconnected is also not very fair.
I would also like to add about the issue you are speaking of with inferno. If it is the same exploit that is done with Levinshower that allows you to keep killing the mob, then that has already been fixed according to SE.

I agree, SE wanted to make leves for casual players and 'grinding' for the more hardcore that wanted to continue their advancement. But it has become that leves are complete shit by the casual or solo player and have become amazing for hardcore players that just continually abandon their leves and have 2-3 full links of the same leve per reset. SE screwed this up bad, and I am sure they know this already. However as other people suggested, dropping a leve from your journal does not solve the issue that is currently at hand.
Realistically speaking, we probably wont see any sort of fix for leves/grinding until after the new battle system is implemented. It would be nice to see all the leves get reworked and sp chains be added to the game that make grinding and ranking up more viable from both of our options.



Would it make sense that I don't have the time to play the game as much as others do?
Or that I rather grind than just do leves all the time?
Or that fact that there is nothing to rank up to? You get to r50 and ohhh NM?

His point is that people who haven't gotten past the rank where you either "trick" the system or you seriously feel like you're wasting your time by playing the game don't really understand how horrible it would be if they simply removed the trick without actually fixing the system.
Last edited by solracht; 04-09-2011 at 02:16 AM.
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