Here's my problem. I like to finish leves when I do them. I like to gain the faction points, guild marks, etc. When I want to do leves, people always want the good ones to link, and then they want to fail them. This leads to two negatives against me: 1) I'm holding up the group while I solo the last mob, and 2) if I don't have one of the preferred leves, I'm usually told to go last, and most members, if not all leave after the good ones are done.
Now, these negatives are usually forgiven if I run leves with my Linkshells, though many players still leave early. A majority of players participate in static leve-fail parties these days, which means I'm typically left to solo them. I could find a pick up group to do them, but that's another issue altogether. We find linkshells for a reason, don't we?
I feel the problem lies in that leves are not balanced. There would be no need to adjust when SP was rewarded, and therefore have no further impact against players who DC while mid-leve, if they would simply even out the SP gained by all leves (for a given rank.) Dunesfolk should net the same SP as running Hiding Under Beds, for example. If you gained the same amount of SP in each leve, this wouldn't be nearly as big an issue as it is right now. People would still want to link, but with more varieties of leves in play, the odds of finding a match are greater.
Of course, leves with fewer mob counts would be more efficient SP/hour, and would therefore be another incentive for leve-failing. So balancing leves should also include balancing mob strength to compensate. If I only have to kill 5 Pieste to finish the leve, make the fights take longer, so running a 3-star Dunefolk would take a party of 4 about the same amount of time to complete as a 3-star Hiding Under Beds. We already have a difficulty selection, so finding a target time of completion can be handled with that, while providing more challenge (and therefore SP) if players so choose. Easier said than done, I know, and there are bigger fish to fry right now, but it's still something I hope the Dev team is considering as a possible solution to this epidemic.
Leves are supposed to be the answer for casual players, yet with the current trend of leve-failing, it's not making my casual experience any more enjoyable.


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