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  1. #1
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Here's my problem. I like to finish leves when I do them. I like to gain the faction points, guild marks, etc. When I want to do leves, people always want the good ones to link, and then they want to fail them. This leads to two negatives against me: 1) I'm holding up the group while I solo the last mob, and 2) if I don't have one of the preferred leves, I'm usually told to go last, and most members, if not all leave after the good ones are done.

    Now, these negatives are usually forgiven if I run leves with my Linkshells, though many players still leave early. A majority of players participate in static leve-fail parties these days, which means I'm typically left to solo them. I could find a pick up group to do them, but that's another issue altogether. We find linkshells for a reason, don't we?

    I feel the problem lies in that leves are not balanced. There would be no need to adjust when SP was rewarded, and therefore have no further impact against players who DC while mid-leve, if they would simply even out the SP gained by all leves (for a given rank.) Dunesfolk should net the same SP as running Hiding Under Beds, for example. If you gained the same amount of SP in each leve, this wouldn't be nearly as big an issue as it is right now. People would still want to link, but with more varieties of leves in play, the odds of finding a match are greater.

    Of course, leves with fewer mob counts would be more efficient SP/hour, and would therefore be another incentive for leve-failing. So balancing leves should also include balancing mob strength to compensate. If I only have to kill 5 Pieste to finish the leve, make the fights take longer, so running a 3-star Dunefolk would take a party of 4 about the same amount of time to complete as a 3-star Hiding Under Beds. We already have a difficulty selection, so finding a target time of completion can be handled with that, while providing more challenge (and therefore SP) if players so choose. Easier said than done, I know, and there are bigger fish to fry right now, but it's still something I hope the Dev team is considering as a possible solution to this epidemic.

    Leves are supposed to be the answer for casual players, yet with the current trend of leve-failing, it's not making my casual experience any more enjoyable.
    (3)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    that's the one thing this game is lacking in, but honestly 16 leves between the 8 locals and 8 battle already take up most of your time. i would not like it if they overloaded the game with locals/regionals to use as a cover for the overall lack of real stuff to do. the regionals are not fun and as it sits now it is still the only thing for most people to do. i'm not trying to knock your position at all it's just really hard to explain the condition of the game at this point and that there are many things needed and dun feel watering it down with round the clock leves would solve any of them.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Leave the sp on the mobs... Give an SP/EXP reward at the end which would be normalized for ALL leves of that level range. Say 10,000sp without any links, then with each link, you can get an additional 5%, max consistent bonus of 35% boost (aka SE's intention of having 8 man parties) and each link after that is only half the bonus percentage. If you take the SP off of mobs, people will just grind on raptors or something else entirely instead of doing guild leves. Also, crafting leves need massive SP bonus to your crafting job once finished.... Leves in general are broken atm. Not to mention the SP required to rank up crafting . . . but that is neither here nor there.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by ApplePie View Post
    Leave the sp on the mobs... Give an SP/EXP reward at the end which would be normalized for ALL leves of that level range. Say 10,000sp without any links, then with each link, you can get an additional 5%, max consistent bonus of 35% boost (aka SE's intention of having 8 man parties) and each link after that is only half the bonus percentage. If you take the SP off of mobs, people will just grind on raptors or something else entirely instead of doing guild leves. Also, crafting leves need massive SP bonus to your crafting job once finished.... Leves in general are broken atm. Not to mention the SP required to rank up crafting . . . but that is neither here nor there.
    ummm leveling crafts is no harder than leveling battle. the only difference is you level it yourself by making the same sp doing one synth as you do killing one mob in a leve link party as they are now.

    if you think anyone would waste their link for 5% you are really missing the point of linking leves. it is a waste to lose 95% of your sp by linking you leve with another. that would do exactly as i pointed out earlier and that is everyone solo their leves then meet for grinding parties later. as it is now you are already losing 40% of your sp by linking.
    (0)


    http://crystalknights.guildwork.com/

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