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  1. #11
    Player
    Join Date
    Mar 2011
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    3,208
    i'm not gonna be happy to admit this but...

    as a person who played ffxi for 6 years playing 12+ hours a day. ffxi combat was slow, it was kinda dull and a bit mind numbing. And my highest jobs were monk @ 80 dancer at 90. We had alot we can do but we also got limited in what we could do. same for rdm. I liked to melee cuz I hated just standing around. I got ADD so i like being active. I was happy when SE said ffxiv was going ti have a manuel attack I was hoping for something like zelda. I even made suggestions that it is possible to have a more dynamic manual attack. DCUO has one so does zelda.

    I persinally don;t like Auto attack not because it fast or slow is I am not making my character attack I'm not keeping my mind active.
    (0)

  2. #12
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    Mar 2011
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    Quote Originally Posted by Cairdeas View Post
    XI is slow until you get a 80 Monk/Dancer with a KClub and OClub popping Hundred Fist.


    Then your f**ed.
    been there not true XD
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    262
    Slow is good, and here is why:

    1. Haste is more noticeable and means more when you actually see yourself hitting faster.

    2. Gives you room for timing and mid-combat strategy changes.

    3. You can converse during battle (although with the one chat window in FFXI, this was almost irrelevant)

    4. Managing casting time and recast timers become a greater focus for efficiency, rather than spamming whatever is currently available.
    (3)

  4. #14
    Player
    Kota_Foxfrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    I like the speed of attack in FFXIV just fine. The problem is with classes and how generic skills and magic skills are. All the skills/spells are pretty dull and don't mean much in terms of winning most battles as far as I can tell.

    They might consider making normal attacks weaker and certain skills/spells stronger or more useful. Auto attack may help this but who knows. In FFXI, if all your party did was use auto attack in a exp pt on most IT mobs, it would take forever to kill them. If your party used team work and were skilled, you could chain mobs very fast. We could use more of that in FFXIV imo.

    We also need a better party search system. It is not easy to get random people for parties without a better search system. Plus battle regiments need a lot of work or get overhauled completely. Skill chains and magic burst really improved involvement in party play in FFXI. We need something like that for FFXIV.
    (1)

  5. #15
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    Mar 2011
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    3,208
    br are improved skill chains. anything can link and chain up as long as it fits the combo. ffxi sw and mb was ultra picky. you had to have 2 spesific ws and not sw fit all chains. this made pt harder to get if they wanted a certain sc.
    (0)

  6. #16
    Player
    Kota_Foxfrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    Quote Originally Posted by Kilta_Firelotus View Post
    br are improved skill chains. anything can link and chain up as long as it fits the combo. ffxi sw and mb was ultra picky. you had to have 2 spesific ws and not sw fit all chains. this made pt harder to get if they wanted a certain sc.
    Hmm maybe but from what I can tell, BRs seem ineffective, like they take more time to do then are worth. I could be wrong on that, maybe I just haven't messed around with it enough to get a BR that works well against certain mobs.
    (3)

  7. #17
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Dear god a 5member pug-alley party has kept me on the edge of my pants while I swap from my blm spells to heals. Almost every time survival is decided by split second decisions and ability to smoothly chain a spell combination in the right order.

    XIV? a spamfest.
    (2)

  8. #18
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kota_Foxfrey View Post
    Hmm maybe but from what I can tell, BRs seem ineffective, like they take more time to do then are worth. I could be wrong on that, maybe I just haven't messed around with it enough to get a BR that works well against certain mobs.
    Well the issue is mobs die to fast to make them effective to use, though once you start fighting NMs and fights can last for 30 (15?) minutes ( and then enrage and one shot everyone) then you really start to notice how effective BRs are and you get good at them to where they take no time at all. Though I do wish they didn't lock you in and you could still normal attack during the queuing.
    (1)

  9. #19
    Player
    Kota_Foxfrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Neko Kat
    World
    Hyperion
    Main Class
    Archer Lv 1
    Oh ok thanks for the info. I haven't fought NMs yet so glad to hear they are useful for something at least.
    (0)

  10. #20
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Seif View Post
    Dear god a 5member pug-alley party has kept me on the edge of my pants while I swap from my blm spells to heals. Almost every time survival is decided by split second decisions and ability to smoothly chain a spell combination in the right order.

    XIV? a spamfest.
    I will agree with you there. As a mage in XI, the battle speed could be fast to the point of driving you insane. Here...notsomuch. But the melee speed is so much faster (and, IMHO, better) in this game.
    (0)

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