While I don't claim in any way to understand the programming that is involved in this type of system, I still don't understand why they cannot alter the current system to add the option to oust LS members when they are a far distance from you or offline.

Currently you can kick a member from the LS if they are online and in the same area as you, so to expand that option wouldn't it be as simple as removing the distance restrictions from the current programming code? As I said I don't really understand how this all works, but it seems like this particular feature should be simple enough to add, it would actually be removing something from the programming code rather than adding to it would it not?

So while the overhaul of this system would be great and I would love to have the option to use LS messages, etc, I REALLY think that SE should consider fixing the conditions under which you can oust someone from the LS. Having to do reshells constantly to remove inactive members, especially when the player base for the game fluctuates rather frequently because on the current state of the game, can be extremely annoying. The rest of the features we CAN wait for, but this should have always been available, and should be implemented while we wait for the rest.