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  1. #1
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    While I don't claim in any way to understand the programming that is involved in this type of system, I still don't understand why they cannot alter the current system to add the option to oust LS members when they are a far distance from you or offline.

    Currently you can kick a member from the LS if they are online and in the same area as you, so to expand that option wouldn't it be as simple as removing the distance restrictions from the current programming code? As I said I don't really understand how this all works, but it seems like this particular feature should be simple enough to add, it would actually be removing something from the programming code rather than adding to it would it not?

    So while the overhaul of this system would be great and I would love to have the option to use LS messages, etc, I REALLY think that SE should consider fixing the conditions under which you can oust someone from the LS. Having to do reshells constantly to remove inactive members, especially when the player base for the game fluctuates rather frequently because on the current state of the game, can be extremely annoying. The rest of the features we CAN wait for, but this should have always been available, and should be implemented while we wait for the rest.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CamAlch View Post
    While I don't claim in any way to understand the programming that is involved in this type of system, I still don't understand why they cannot alter the current system to add the option to oust LS members when they are a far distance from you or offline.
    There are times when two pieces of code can result in similar functions (inviting into LS and inviting in to parties or friendlists), but be very different fundamentally in how they work underneath the surface. It seems like such a trivial fix to do, and I've been railing on SE myself for the past year, but if they haven't given even a text command fix to this huge problem by now, I tend to think that it's a much larger problem to fix than it appears to us.

    If it really were that easy to fix, they probably would have done it a long time ago. Doesn't make the situation any less frustrating for the customers, however.
    (2)
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