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  1. #211
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Excellent list Keftenk, I would like to add the following:
    1. Give us an LS Bank, can be turned off and on by the owner of the shell... Items in the LS bank can be shared with all LS members. (or with users based off their access... more on that in a second).
    2. Give us more levels of permissions, or other roles within the LS system. There needs to be more then user > leader > owner... More like user > member > officer > leader > owner. This way with other features (like listed above) members can have access to different features based off their role in the LS... Other MMOs do this, we should too.
    3. Give us LS quests, (quests that the whole LS can take part in) these should be grand by design, like kill 1000 crabs, etc... Something that will take some time, but everyone with the pearl equiped takes part.
    4. Give us LS perks for completing quests, like more space in the bank, or other simple features that make being apart of an LS a fun activitity.
    5. Give the LS the ability to Tax it's members, this would be optional, and have a cap, but those who sell items with the LS equiped would be subject to the tax (or find money off of NPCs in the field)... The tax would funnel into the LS bank, and the funs would be used for whatever overall goal the LS has in mind. Users who contriube would be able to see how much they have contributed to the funds via the tax system, and again this could be turned off or on as desired.

    These are my feedbacks, I understand things take time, and I just hope that some of the smaller items can be introduced shortly, and then for the larger items to come later.
    (5)
    Last edited by Delmontyb; 08-25-2011 at 05:45 AM.
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  2. #212
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    34
    Quote Originally Posted by viion View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    XIV needs less blind, judgemental players like you.
    (2)
    Last edited by Baccanale; 08-25-2011 at 08:59 AM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

  3. #213
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Keftenk View Post
    Although I somewhat feel like this is the same response we get time after time, it's a bit different. At least they've acknowledged it and have explicitly said what is going to happen with it. However, this is SE and we all know SE updates not only FINAL FANTASY XIV, but FINAL FANTASY XI at a snails speed. I wonder if they even realize that, if not, they should be told directly by the community reps that WE think they're terribly slow. Although what do we know about game design...we can only look at every other MMO company and see the speed they release patches/features and compare, but I think that's a pretty good basis to go on to call SE slow as hell. Anyways, I won't continue to go down that path and post some feedback as requested.





    Linkshell Functionality

    It's absurd to think that FFXIV took a leap backwards from FFXI's already terrible LS/guild system. Even in FFXI, those features we had were bare-bone minimums to even communicate with one another. I suppose it isn't surprising now, one year later that FFXIV actually took this path seeing as how the rest of the game panned out, but immediate fixes should have at least been implemented; such as some text command for kicking individuals and inviting individuals.

    What would be great to see from a future LS system is the following:

    * Every time I open the Linkshell menu, I have to select the actual linkshell to display the members for the CORRECT number of members out of the total number of members to update. This should be fixed so whenever I open the linkshell menu it correctly displays the amount of members online out of the total members without me taking that extra step.

    * Linkshell messages, nothing complex, copy EXACTLY what Final Fantasy XI has. Simple.

    * Linkshell notification when a member logs in, such as: "Player Name has logged into <Linkshell name> or Player Name has logged in!" (Should have a filter for this, whether you want it on or off)

    * Linkshell notification when a member logs out, such as: "Player Name has logged out of <Linkshell name> or Player Name has logged out!" (Should have a filter for this, whether you want it on or off)

    * Linkshell notification when a new member has joined the linkshell, such as: "Player Name has joined <Linkshell name>!"

    * Linkshell notification when a member is promoted to a Leader status, such as: "Player Name is now a Leader of <Linkshell name>!"

    * Linkshell notification when a member is demoted from a Leader status, such as: "Player Name is no longer a Leader of <Linkshell name>!"

    * Linkshell notification when a member is removed from the linkshell, such as: "Player Name has been kicked/removed/ousted from <Linkshell name> by Leader Name/Master Name!"

    * Linkshell notification when a member disbands from the linkshell, such as: "Player Name has left <Linkshell name>!"

    * Display where current members are in the world, again, exactly like FINAL FANTASY XI's system. We want to know if they're in Ul'Dah, or Nanawa Mines, Coerthas, etc.

    * Display the current job and the level of that job the player is on.

    * Display when the last time the member has been logged in.

    * Allow us to invite members to a linkshell from ANYWHERE in the world, just like we can invite anyone to a party from anywhere in the world.

    * Allow us to remove/kick members from a linkshell from ANYWHERE in the world and at ANYTIME, this means if they decide to MIA on the linkshell or quit the linkshell without dropping their pearl, we'll be able to remove their dead weight.

    * Allow us to promote and demote members in a linkshell from ANYWHERE in the world.

    * Add a chime sound effect for when players of a linkshell which you have actively equipped log in and log out. (Should have a filter for this, whether you want it on or off)

    * Allow us to talk between multiple linkshells at once with easy commands, such as: /l1 /l2 /3 etc.

    * Give us easy commands to use for linkshell management, such as: /lcmd add player, /lcmd kick player, /lcmd disband, etc.

    * Allow us to customize our own LS crests. AION has a unique and similar crest system like this, so we know it isn't completely a bogus request. Imagine creating your own crests that were unlike any others out there, it's pretty boring and bleak to see every JP LS running around with the Red Circle (most likely signifying Japan). It gets old to try and tell the difference between one LS or the other.

    * Linkshell wide event-invite feature: Allow us to quickly setup a group by making a event broadcast to linkshell members, first 8 that accept, get into the party. Also allow us to make it a bit more specific, instead of typing out /pcmd add Player Name 7 times over to invite 7 people, allow us to broadcast a event invite to 7 specific people by just right-clicking on their name in the linkshell list. Oh sht....right-click, that's right. SE doesn't even utilize the right click functionality. You guys should probably look into using right-click after you're done fixing the 5 second delay lag and giving us basic LS features.

    * When the achievement system is in place, have it broadcast those achievements into the Linkshell chat, such as: "Player Name was rewarded the <achievement name> achievement!" or something along those lines.

    * Allow members to set their own-short comments so other members can view it in the linkshell menu.

    * Make it so it's far, far easier to get into the linkshell menu. A hotkey is probably best, it feels like I have to explore a dark-deep cave just to get to a display members of a linkshell I'm in.

    * Give us an update icon next to LS member names if they've idled to the point where they may be AFK or are active. This will not only help to see who is at their computer and ready for invites, but we'll also be able to see to is ignoring the call for an invite.

    * Allow leaders and/or masters to globally mute individuals if they've become abusive with language.



    I think that's is for now, I could care less about the friends-list feature/function, but a lot of the same could be applied from the linkshell functionality...

    Reps, if you take anything, take it all. Including the rant messages, it's important that the Devs. and Yoshida know how absolutely pissed some of us are after one year and we still can't do crap with the linkshell system. There isn't even a temporary fix like there was when we didn't even have the /pcmd add/kick commands.
    um no to 2/3 of that
    (0)
    hires.jpg

  4. #214
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Colino View Post
    What feedback is there to give?

    The current system sucks, it's been a year and nothing's been done about it.

    We can remove party members from a distance with a text command, how hard can it be to do the same with LSs?

    We don't want a complete overhaul, we just want the basic features you would expect from a game that came out in 2010.
    Seriously.

    WE could care less about apologies. This is a business. Stop apologizing and get some things done.

    He is right. Its 1 year after release. Its about 3-4 Months from Diablo 3. Its about 3 Months until SW:ToR. Its only 1.25 year from a possible 'Titan' release from Blizzard.... If this game isnt in tip top shape by then I myself will be jumping ships Im sure.

    There is a major possibility that SW:ToR will gain my attention (AND MONEY! HELLO!) before FFxiv is even out of beta stage and charging a fee. This is pathetic.

    I dont know what you guys have to do, but I suggest that you hire a bunch more people, like tomorrow. These deadlines are simply not being met fast enough, especially given the near future AAA releases by gaming company's who certainly polish their games and done need a couple years of beta.

    Im sorry, but these delays need to stop. You need to hire more people. This game has less than 3-4 months to recover.
    (0)
    Last edited by Grim_Lion; 08-25-2011 at 06:14 AM.

  5. #215
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Grim_Lion View Post
    Seriously.
    He is right. Its 1 year after release. Its about 3-4 Months from Diablo 3. Its about 3 Months until SW:ToR. Its only 1.25 year from a possible 'Titan' release from Blizzard.... If this game isnt in tip top shape by then I myself will be jumping ships Im sure.
    It's NOT 3-4months from D3. Opened beta for D3 hasn't started and Blizz has already said the beta phase in its entirety will last 6 months. D3 isn't coming out until 2012.
    (0)

  6. #216
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I agree, more content needs to be put in the LS system. Hey Ruk can we get more info on what is being added ? Hopefully more than just the basic stuff that should have been added a year ago and SE THIS TIME DONT HALF ASS IT!
    (1)

  7. #217
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    It does seem like there's one big "clot" that is holding up a hundred processes. I don't know if it's the crystal tools engine, XIV specifically, the servers, or what.
    (2)

  8. #218
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keftenk View Post
    It's NOT 3-4months from D3. Opened beta for D3 hasn't started and Blizz has already said the beta phase in its entirety will last 6 months. D3 isn't coming out until 2012.
    Thats not the info that sites like diablofans.com seem to think.

    If you take what some people say there, Blizzard has said that they have all the systems finished and that in-house testing is already underway (alpha you might call it). What I have read is that Blizz plans for this beta to basically be a server structure and stress test. Being that the game is already pretty much finished the need for massive bug testing.

    The idea is Beta in Sept, lasts for 3 months, releases in December.
    (0)

  9. #219
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alexis_Arteme View Post
    It does seem like there's one big "clot" that is holding up a hundred processes. I don't know if it's the crystal tools engine, XIV specifically, the servers, or what.
    Ya this is what Im thinking too. Sure seems this way. Sure is not a positive sign for the future.

    IT THE DAMN RETURN OF THE "PS2 LIMITATIONS" TYPE SPEAK.
    (0)

  10. 08-25-2011 06:24 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  11. #220
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I don't understand how some people are content with a response like that when basically all they said was that they know it's a problem (no shit, Sherlock) and a promise of a gazillion features you know full well we won't get any time soon. And by soon I mean FFXIV timespan which means 6+ months. Look at how "soon" we're getting the "BY THE END OF SUMMER" content.

    If it's taken a year to get something like that you can sit down because it's going to be a loooooooooong while before we get even half of all that shiny stuff they typed up there just to get you teased. All of you seem to forget how much TEASING goes on with this team and how much of that actually comes to fruition. Remember the 7th Umbral Era? Remember Public Companies? Player Housing? Cake Building?

    Well LS features are gonna go right in the storage room were all that stuff is locked up so we never see it again.

    "Server limitations" is the ultimate scape goat to every single freaking problem with this game... When will some of you realize that? How long have they been holding back their promises because of these mythical "server limitations" and how long is it going to take them to fix it?
    (4)
    Last edited by Colino; 08-25-2011 at 06:36 AM.

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