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  1. #1
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
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    Gridania
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    1,977
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    Keith Dragoon
    World
    Zalera
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    Conjurer Lv 90
    Quote Originally Posted by DantesAmore View Post
    "<Do you need it>"
    /pcmd add Players Name
    already exists and works world wide
    I was more hinting at doing it from the LS list like you can do through social, some people have crazy retarded long names I'd rather avoid typing in like the one guy on Trabia name Crowwwwwwwwwwwww Wwwwwwwwwwwww give or take a few w's. Wanna /pcmd that?

    On topic Honorable Souls has been revived, broken and reformed and already tons of inactives cluttering up my LS not even a week later.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  2. #2
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
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    Rhomagus Asclepiot
    World
    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    Didn't the last Letter from the Producer explain that there were different teams working on different things?

    Quote Originally Posted by Naoki Yoshida
    The dev team is actually split up into a bunch of smaller teams, each dedicated to a certain facet of the game. Off the top of my head, there’s the scenario team, the world settings team (including seasonal events), the item team, the crafting and gathering team, the battle team, the level design team, the art team, the character team, the BG team, the UI team, and so on and so forth. Each team focuses on certain game content or a particular system, and all teams’ tasks are ongoing simultaneously. There are VFX, animation, and cutscenes as well, so quite a few teams. Within each, there are staff members whose job it is to carry out the tasks of each patch, and others who focus on the large-scale elements and core of the game.
    I know that linkshells aren't related to battles but it is frustrating to see that it doesn't have a dev tag.

    The following threads express the want and need for the expanding of linkshell capabilities:
    There is clearly a want for the recognition of this issue.

    The reason, I'm assuming, this was thrown into [Dev 1024] is specifically because putting it under a battle related issue would make it more visible. [Linkshell Options] really needs it's own dev tag by this point at the very least. It's bad when it's gotten to the point where the player populace is petitioning for a problem to just get a dev tag recognition and not necessarily a fix to the problem. Considering Yoshida's words on how the teams are separated, "Battle system priority" doesn't seem like a legitimate reason anymore as there should be two different teams working on linkshell issues(the UI team) and the battle system (the battle system team).
    (2)

  3. #3
    Player
    Frisque's Avatar
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    Mar 2011
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    Frisque Isamidget
    World
    Balmung
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    Conjurer Lv 50
    It's nice to know that this is for sure on the devs' radar, .....but then again, so is a stupid jump option. :P

    I'm sigining this because Linkshell Admin controls are probably the ONLY unanimously agreed upon on-the-devs'-radar feature.

    Here's hoping for it to come sooner than later!
    (1)

  4. #4
    Player

    Join Date
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    Quote Originally Posted by Frisque View Post
    I'm sigining this because Linkshell Admin controls are probably the ONLY unanimously agreed upon on-the-devs'-radar feature.
    !
    Which is one of the reasons we don't need to have a 20+ thread about it, there is nothing to debate EVERYONE agrees that we need these options there is NO reason not to have them.
    (1)
    Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.
    Kan-E-Senna, Elder Seeder

  5. #5
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    It's crazy to me that these changes haven't been done yet. It seems like there is just a restriction in place to disallow booting users that are not right next to you. It seems to me like all that would need to happen is that some code be removed.

    This is the low hanging fruit SE, fixing this will remove so many headaches that we LS leaders deal with. The bottom line is, if we have better linkshell management options we'll have better linkshells, with better linkshells we'll have more happy players.

    Where I come from in the development world we go after the changes that are the least amount of work for the most amount of gain. This fits that description to a 'T'.
    (6)
    Last edited by Molly_Millions; 04-29-2011 at 05:42 AM.

  6. #6
    Player
    Frisque's Avatar
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    Frisque Isamidget
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    Balmung
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    Conjurer Lv 50
    Quote Originally Posted by Frisque View Post
    Linkshell Admin controls are probably the ONLY unanimously agreed upon on-the-devs'-radar feature.
    I'm just gonna leave this here....
    (2)


    http://www.onslaughtls.com

  7. #7
    Player
    Kam's Avatar
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    Mar 2011
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    Character
    Kamara Barrett
    World
    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by Rukkirii View Post
    The development team is aware of your concerns but due to the fact that their current priority is the battle system, changes can’t be made right away, but they are thinking about doing this after. In order to implement these features, they would like to first implement text commands before this.

    Please continue to send in your ideas for the dev. team!
    Its funny how one month, we get a letter assuring us there are different teams working on different aspects of the game. And another month later, the "team" is only focused on battle system, nothing else can be worked on "atm"...

    really SE?
    (3)
    Last edited by Kam; 05-25-2011 at 09:39 AM.

  8. #8
    Quote Originally Posted by Kam View Post
    Its funny how one month, we get a letter assuring us there are different teams working on all aspects of the game. And another month later, the "team" is only focused on battle system, nothing else can be worked on "atm"...

    really SE?
    It's a programming issue as much as it is an UI design issue, which both goes hand in hand. Just because there's separate teams doesn't mean they don't intertwine.
    (1)

  9. #9
    Player
    Kam's Avatar
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    Mar 2011
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    429
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    Kamara Barrett
    World
    Excalibur
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    Carpenter Lv 50
    Quote Originally Posted by Elexia View Post
    It's a programming issue as much as it is an UI design issue, which both goes hand in hand. Just because there's separate teams doesn't mean they don't intertwine.
    People are asking for a *** simple command to kick people with. I didnt hear anyone ask for target mode C and what-ever-the-***/dtar is.

    Priorities... There are way few people working on this game, if they ever want a profit.
    (3)
    Last edited by Ashvrei; 05-26-2011 at 05:54 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  10. #10
    Quote Originally Posted by Kam View Post
    People are asking for a *** simple command to kick people with. I didnt hear anyone ask for target mode C and what-ever-the-*** /dtar is.

    Priorities... There are way few people working on this game, if they ever want a profit.
    Targeting has been broken for the longest of time, ever since Alpha, so obviously it's something they're constantly tweaking. Linkshell system is built around the serverside interface, so it would take more work to do (i.e distract the team) compared to targetting tweaks. Notice how sometimes there's a significant delay in updating the linkshell list? They have to optimize the servers then work on the system itself, which is why when the battle system is all said and done (which also requires server optimization) they're going to go with the linkshell system.

    Which they already confirmed will be implementing commands...so what's the bitching for again? o.O
    (0)
    Last edited by Ashvrei; 05-26-2011 at 05:57 PM. Reason: Edited a quoted post that was censored by a moderator.

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