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  1. #1
    Player
    Teknoman's Avatar
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    Mar 2011
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    Teknoman Blade
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    Ultros
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    Gladiator Lv 60
    Wow Yoshi-P's team and the community teams seem to be in overdrive mode this week.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #2
    Player
    Technyze's Avatar
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    Mar 2011
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    Technyze Deepforces
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    Hyperion
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    Archer Lv 50
    I support text commands, why there is no LSMES i will never know, how hard is that to implement?
    (0)

  3. #3
    Player
    Teknoman's Avatar
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    Quote Originally Posted by Technyze View Post
    I support text commands, why there is no LSMES i will never know, how hard is that to implement?
    That would be extremely useful in the long run, especially if Linkshells will continue to be XIV's version of Guilds/Clans.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #4
    Player
    Ivar's Avatar
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    Mar 2011
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    Character
    Ivar Leavey
    World
    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Elkwood View Post
    I could not really find a Dev tag that fit perfectly with this however Dev 1024 Crowd control seems to work well.

    To Dev 1024 PLEASE for the love of god Give us the ability to remove, add, promote, and demote people to or in our linkshells without having to stand next to them. This ability should be available whether the member is online of offline. Many of us run linkshells to which multiple people have become inactive due to leaving the game, possibly joining other linkshells, or they are just plain lazy and do not do events with a linkshell. This is a basic feature that should have been implemented when the game was designed before alpha stage. We are 6 months after release of the game and with the dwindling populations on servers, many of us are possibly on our 2nd or 3rd LS reform because we cannot do the simplest of things like remove someone from a Linkshell, when they are offline.

    On to my 2nd topic regarding this, Linkshell messages, FFXI had a really nice feature for LS sacks and Members, a Linkshell topic, please bring this back so we may properly schedule events. I cannot say how many times I have heard members and sacks complaining that said feature is not in the game. This should be very easy to add and once again another feature that should have been in the game pre alpha phase of testing, not sure why it is not in game.

    Please add these features into the system either in 1.17 or in 1.18 or many of us would not care if it was added in a small mini patch at the end of the month. The community has been begging for these features I think it is about time they are added in as your customer base is demanding it.
    I agree! Also, I have to 2 social linkshells. It's a real pain to get up while I am crafting to switch over to other linkshell just to say hello to another linkshell mate. If SE dev's make it better someway to change linkpearls or ability to communicate with other LS while I am on another one. Example : [LS1(BLAH BLAH)] /ls2 Hello! Boo..boo...
    ^^
    (1)

  5. #5
    Player
    Elkwood's Avatar
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    Mar 2011
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    Elkwood Davidson
    World
    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Ivar View Post
    I agree! Also, I have to 2 social linkshells. It's a real pain to get up while I am crafting to switch over to other linkshell just to say hello to another linkshell mate. If SE dev's make it better someway to change linkpearls or ability to communicate with other LS while I am on another one. Example : [LS1(BLAH BLAH)] /ls2 Hello! Boo..boo...
    ^^
    Yes i had totally forgotten about talking in multiple linkshells at a given time, I was more concerned with the administration side not the user functionality
    (1)

  6. #6
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    There is no point on focusing on Text commands when there is no functionality for the commands to call.
    (0)

  7. #7
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    Mar 2011
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    Gridania
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    100% agreed to OP.
    (0)

  8. #8
    Player
    Arya's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Arya Nyx
    World
    Excalibur
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    Culinarian Lv 50
    I agree with the OP.

    Part of the reason there aren't as many replies in here as we would like is that there are a few other threads previously started that also cover the same topic.

    Here is my reply in one of those previous threads (and that was 8 pages long with 78 posts):

    http://forum.square-enix.com/ffxiv/t...=4250#post4250

    For those that don't want to check the link, here it is below

    Originally Posted by CSLionheart View Post
    Being an officer and pearlsack holder of a large and active linkshell, I can say from experience that there are many issues with the linkshell system that desperately need to be addressed. They include, but are not limited to, as follows:

    1) This is an obvious one. Resolve the glitch that frequently (I'd estimate 50% of the time) causes the game to crash when the linkshell member list is opened. This should have been addressed long ago, there's really no excuse.

    2) For the love of god, allow pearlsack holders and linkshell leaders to boot members from the linkshell without them being online. This is a very large inconvenience when you have inactive members and the only way to free up space in the linkshell is to break the shell and remake it entirely.

    3) Make the linkshell member list more detailed. As in FFXI, display each member's current location, rank, physical level, etc. in addition to whether or not they are online.

    4) /lsmes. We need it. Enough said.

    Possibly more to come.
    The above is definitely something that SE need to prioritise. Linkshell are commonly used now, and I don't know a single LS leader/sackholder of a LS that hasn't complained about at least one of these issues.

    For myself, the main points are:

    1. Removing/promoting/demoting members regardless of location in game, or whether online/offline. I still think you ought to be physically there to Add someone to the LS for the first time (it's a nice symbolic gesture).

    2. /lsmes is important. And this time can you please be allowed to type message of a decent length?

    3. Regarding further detail in the LS member list, I would recommend the detail shown in Lord of the Rings Online (LOTRO): Member Name, Class, Rank/Level, Location, Online/Offline, Date/Time Last Online. The last one can help LS Leaders/Officers decide whether someone needs to be dropped from a LS for non-attendance or not.

    SE, please make LS tweaking a priority. Surely it can't be that hard?!
    Someone told me that somewhere the Dev's had apparently made a comment on this situation, saying that improving LS admin capabilities (and thus crowd control) was apparently not a priority at the moment. Considering how many threads have been created about this (at least in the English section where I can read them) and the numbers of replies in each, it should be obvious that this is something WE (the playerbase) are asking to make more of a priority. Please do not ignore us.

    I would happily wait that little bit longer for the planned changes to the job/armory/battle systems to see this area fixed because this is a fundamental area that needs bringing up to scratch, whereas the other planned changes are going to be significant overhauls (and I have the feeling that once started, it'll take a while to get right, which means I can't see much else being fixed/improved at the same time).

    Yoshi-P and the Dev's - Please fix this!
    (2)
    Last edited by Arya; 04-14-2011 at 06:38 PM. Reason: Additional text

  9. #9
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    Being that the community is the only reason people are still playing this game the tools involving it should be high up on the priority list. It's a major pain in the ass to break an LS to get rid of inactive members and remake it and re-invite 80+ people.
    (2)

  10. #10
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
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    Spriggan
    Main Class
    Marauder Lv 90
    In all honesty I don't think Linkshells were supposed to be in the game they were supposed to be Private Companies with housing and things like that. However are the Company system is not in the game yet they probably just threw in Linkshells quickly just to give people the ability to have some sort of LS/Guild thing, that would explain the distinct lack of features.
    (0)

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