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Thread: The Monk Temple

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  1. #1
    Player
    enil's Avatar
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    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SedoSan View Post
    SNIP
    FFXIV will count DoTs full duration damage even if the mob dies early. Your summoner is probably getting a lot of non-existant damge from FFXIVAPP this way.
    Trash is really important but if you care, you should get your tank/healer to chain pull. Monk AoE is not that bad, we may not have burst but Rockbreaker is probably the most GCD/resource effecient AoE attack available, use this when clearing trash to maximise dps. Doing AK without any downtime keeps your GL uptime high and lets you finish the dungeon much quicker.
    You said yourself you beat SMN on the last boss, not sure what you want to complain about - if Monk was buffed further wouldn't this be more unfair for other classes?

    In all 3 boss fights in AK, the only time GL should drop is if you get bombed by the last boss, every class loses lots of damage doing this anyway it's not unique to us.
    (1)

  2. #2
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by ilJumperMT View Post
    You rotation is bad mmkay? Dragon Kick and Demolish lasts 3 rotations if you are using only monk skills.
    I never said it was good, did I? It's a lazy rotation, but it's not vastly inferior to switching around for BS twice, or throwing in Impulse Drive(which is a whole other thing..) or anything else. I said that with that rotation I parse those numbers, to someone who was complaining that we're "weak" or somehow a lesser DPS class compared to others. Come at me.

    Also, while throwing in Fracture every second rotation, with a 2 second GCD, it's ~14 seconds when you get back around to DK. DK lasts 15 seconds.
    (0)
    Last edited by cfStatic; 09-24-2013 at 06:34 PM.

  3. #3
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I don't think SE needs to balance difficulty. It seems monks have proven they can perform, even with movement fights.
    There's always going to be classes that are easier to play or harder, and that's because people like different playstyles.
    I have a BLM at 50, but I've decided to drop it for the monk. Why? Because it's easy. I like having a lot of things to manage, and monk combat actually matched the type of classes I would usually play.

    Some people like being able to do optimal damage all the time and have tons of burst. I've enjoyed it too on occasion. But some people don't.
    Monks should be a manual job, they're freaking monks.

    SE needs to balance the realistic damage of the classes, but NOT the difficulty of performing that. Realistic means that dropping GL3 is accounted for in balance. It just doesn't need to be easy to get there.
    Does that mean you need to be OP if performed perfectly? No. We should do more damage on a tank and spank, but we don't need to do more damage on all fights if we're on top of our game everytime. Challenge can be its own reward. There's nothing wrong with that.
    (0)
    Last edited by Allyrion; 09-24-2013 at 03:09 PM. Reason: Added text.

  4. #4
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I finally got to seriously using my monk for the first time yesterday. And it was for an Ifrit(hard) run. I have to say that I love the job and how it's played. But I agree that keeping GL up during most boss fights can be a real issue. As they all warp/jump during the fight, making monks basically start from scratch.

    I personally think they should create a new active ability. Something like:

    Meditate: - Locks the timer on monk related buffs/stance until the next strike. Effect of meditate last for x amount of seconds (Disengages auto-attack like ARC/BRD bind)

    Basically something that stops our timers while we're not attacking. Losing GL during battle due to our carelessnes should be acceptable but not because a mob is warping/jumping around. Or because we need to dodge things. Obviously the effect should only last for a few seconds, long enough for a primal warp/jump. But not long enough that it can be abused and that we can run around with GL forever.
    (0)
    Last edited by Vydos; 09-24-2013 at 06:08 PM.

  5. #5
    Player
    Ephier's Avatar
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    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vydos View Post
    snip

    Meditate: - Locks the timer on monk related buffs/stance until the next strike. Effect of meditate last for x amount of seconds (Disengages auto-attack like ARC/BRD bind) snip.

    I have seen a lot of ideas for buffing monk around the forums, from changing GL buff timer, to changing our shoulder tackle to no stun and GL refresh. But your idea is HANDS DOWN, the best I have seen yet. I really hope you keep advocating for this and get other people to advocate for it as well. That skill would single handedly fix ALL monk problems.
    (1)

  6. #6
    Player
    Akumara's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Aku Mara
    World
    Gilgamesh
    Main Class
    Pugilist Lv 21
    Quote Originally Posted by Ephier View Post
    I have seen a lot of ideas for buffing monk around the forums, from changing GL buff timer, to changing our shoulder tackle to no stun and GL refresh. But your idea is HANDS DOWN, the best I have seen yet. I really hope you keep advocating for this and get other people to advocate for it as well. That skill would single handedly fix ALL monk problems.
    But how does this fix taking 9 globals to get to GL3 and actually being competitive in DPS?
    (0)

  7. #7
    Player
    xRitzx's Avatar
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    Aug 2013
    Posts
    231
    Character
    Ritz Blitz
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Akumara View Post
    But how does this fix taking 9 globals to get to GL3 and actually being competitive in DPS?
    You only have to build GL3 one time in a boss fight instead of a dozen or whatever because the boss becomes invincible or you have to dodge AOEs.
    (0)

  8. #8
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Akumara View Post
    But how does this fix taking 9 globals to get to GL3 and actually being competitive in DPS?
    Honestly, I find this a good thing to have as a monk. We have less chances to instantly pull hate away from the tank by going all in from the start. The issue that most people seem to have is simply that we keep losing our GL and other buffs due to boss mechanics. Other classes deal lots of damage due to off-GCD buffs that buffs their damage.

    While monks have a constant buff on us. But it keeps being resetted which is more annoying than working to GL3 at the start. Which honestly doesn't take that long.
    (2)
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  9. #9
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Akumara View Post
    But how does this fix taking 9 globals to get to GL3 and actually being competitive in DPS?
    There's nothing wrong with the build up DPS, I like the acceleration feel I get when playing monk. Also, you can reduce the 9 GCD's down to 3 if you use perfect balance, and depending on how this meditate skill would be balanced, you shouldn't have to build your GL stacks back up again.
    (0)
    Last edited by Ephier; 09-25-2013 at 01:53 AM. Reason: spelling error

  10. #10
    Player
    Karilan's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    9
    Character
    Karilan Black
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    (post was too long)
    2. I notice that True Strike is recommended in the second rotation instead of refreshing Twin Snakes buff. However, when I try this, my buff wears off at the start of my third rotation, meaning that my first and second skills of my third rotation are NOT getting the benefit of that 10% extra damage. So what I'm wondering is what is better? Using Twin Snakes always for 10% extra damage on 2 skills that would otherwise miss it, or work True Strike into second rotation for 10 potency. Wouldn't 10% damage on 2 skills be worth more in the long run?
    Another thing I wonder with this is do I need more skill speed? Is everyone elses Twin Snake lasting for 2 full rotations?
    (0)

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