I'm very disappointed with monk's output power... Lets see why:
- Need to build GL3 at every fight so that's at least 12 seconds of no optimum damage
- Perfect balance has a
5 3 minutes cool down so don't use it as an excuse
- In a dungeon, moving from one location to another would probably make you lose GL3 (thus overall lower DPS)
- HP!, Monks always had pride with their enormous HP! I want my HP to be over NINE THOUSAAAAND
- Always need to be moving between back and flank (harder to do with some mobs like demon wall, etc...)
- We have to abide by our rotation in order to keep GL3 up
- Even if we do everything perfectly, other classes EASILY out damage us...
I did AK yesterday with my brothers, me being a monk, one of them being a summoner... I averaged around 360k damage (130 DPS) while he did around 420k damage (160 DPS) not to mention that his summons each did around 40 DPS extra!
I might have done slightly more damage to the final boss but still not satisfied.
I had avengers HQ equipped with some other darklight gear and lv55~60 items.
While I only did around (130) DPS in AK, I could easily strike 200+ DPS on striking dummy in dragonhead. I use FFXIV-APP parser (which is very cool btw). But in real situation such as dungeons where you have to rebuild GL3 every time and not a lot of AoE attacks, monk is inferior. I'm a die hard MONK since FF1, I love the job, but the one in XIV does not live to rep
I know a lot might say he is good for single boss fights (but even with that he keeps rebuilding GL3 from time to time when a boss does a special move), but that's about it =\