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Thread: The Monk Temple

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  1. #1
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Teeko View Post
    So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
    I think this is the bone of many monk's rotation:
    DK/Boot (Boot only you must hit from the back) -> Twin -> Demo -> DK -> Twin -> Snap -> DK/Boot ->Twin -> Demo.

    If you are new and still figure out your rotation (like I am), I would stick with this rotation for serious fight. It might do less dmg but every easy and stable.
    I usually practice complicated on trash, easy boss (Ifrit for example).

    You can fit in 2 skills in your rotation (3 is really pushing the limit with a risk of loosing DK or TS effect)

    ID is used in burst phase.Best used after u have 3 GLs, TS and DK effect up. After third GLs, you can do. Boot-> ID -> ID ->Twine Snake ->....
    Fracture:Takes at least 5 ticks (15s) to be worthwhile. Follow Demo nicely because they share the same DoT duration.
    ToD:Takes at least 8 ticks (24s) to be worthwhile. Best used in the beginning of fight or after 3 GLs stacks.
    True Strike: Better Dmg and less TP cost than TS. However it is very debatable whether or not u should use it instead of Twin Snake.
    Fracture and ID, ToD cost around 70-80. Regular abilities cost 60 TP. Thus, putting those skill in will drain you TP faster but not too much. What would drain you TP is off GCD skill which I am still learning about. If someone can show good examples of off GCD abilities to fit in rotation, it would be much appreciated. As of now, the few I know about are usually long CD buff such as IR, BfB, Bloothbath, or long CD ability such as Howling Fist or Steel Peak.
    (0)
    Last edited by Miridori; 09-24-2013 at 09:08 AM.

  2. #2
    Player
    Riot55's Avatar
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    Aug 2013
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    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Also, I see people using Demolish when you have GL2 (GL2 and then Demolish to take you into 3, which seems like it'd get the 2 boost and not the 3 damage boost).... isn't that not that good? Shouldn't you wait for GL3 to apply ToDs, assuming you aren't overlapping? Or is the damage difference negligible?
    (0)

  3. #3
    Player
    Kijimea's Avatar
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    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    After hitting 50 finally i tried out my dps on dummy with and without dots since there are ppl who say this is better and that is better. At least for me i got 240 dps with fully gryphon skin set plus 70 hq weapon while i had 210 dps without dots. Tried that more than once and it was always the same. Also besides the fact that my parser showed me those stats and confirms at least for me that dots are worth it, it just feels better to play with dots than without.
    (0)

  4. #4
    Player
    JokingCat's Avatar
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    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kijimea View Post
    After hitting 50 finally i tried out my dps on dummy with and without dots since there are ppl who say this is better and that is better. At least for me i got 240 dps with fully gryphon skin set plus 70 hq weapon while i had 210 dps without dots. Tried that more than once and it was always the same. Also besides the fact that my parser showed me those stats and confirms at least for me that dots are worth it, it just feels better to play with dots than without.
    whats your rotation? i wanna test it
    (0)

  5. #5
    Player
    LiuKang's Avatar
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    Aug 2013
    Posts
    16
    Character
    Liu Kang
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Here's a comparison of Monk's Mythology gear vs. Allagan gear from Coil.

    http://i.imgur.com/4FFBsD3.jpg
    (0)

  6. #6
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SedoSan View Post
    I'm very disappointed with monk's output power... Lets see why:
    • Need to build GL3 at every fight so that's at least 12 seconds of no optimum damage
    • Perfect balance has a 5 3 minutes cool down so don't use it as an excuse
    • In a dungeon, moving from one location to another would probably make you lose GL3 (thus overall lower DPS)
    • HP!, Monks always had pride with their enormous HP! I want my HP to be over NINE THOUSAAAAND
    • Always need to be moving between back and flank (harder to do with some mobs like demon wall, etc...)
    • We have to abide by our rotation in order to keep GL3 up
    • Even if we do everything perfectly, other classes EASILY out damage us...

    I did AK yesterday with my brothers, me being a monk, one of them being a summoner... I averaged around 360k damage (130 DPS) while he did around 420k damage (160 DPS) not to mention that his summons each did around 40 DPS extra!
    I might have done slightly more damage to the final boss but still not satisfied.
    I had avengers HQ equipped with some other darklight gear and lv55~60 items.

    While I only did around (130) DPS in AK, I could easily strike 200+ DPS on striking dummy in dragonhead. I use FFXIV-APP parser (which is very cool btw). But in real situation such as dungeons where you have to rebuild GL3 every time and not a lot of AoE attacks, monk is inferior. I'm a die hard MONK since FF1, I love the job, but the one in XIV does not live to rep

    I know a lot might say he is good for single boss fights (but even with that he keeps rebuilding GL3 from time to time when a boss does a special move), but that's about it =\
    You wanna top FFXIV App Parsers 100% Of the time? Spam ToD and Fracture ONLY. Yep that how reliable it is.

    Quote Originally Posted by LiuKang View Post
    Here's a comparison of Monk's Mythology gear vs. Allagan gear from Coil.

    http://i.imgur.com/4FFBsD3.jpg
    Holy Moogle! Mythology gear sucks so much! Crit Rate >>> Skill Speed
    (0)

  7. #7
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    How about off GCD skill. What are some sustainable/spammable option. I would imagine Steel Peak is not one of them....
    (0)

  8. #8
    Player
    SedoSan's Avatar
    Join Date
    Sep 2012
    Posts
    29
    Character
    Sedo Junaibi
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm very disappointed with monk's output power... Lets see why:
    • Need to build GL3 at every fight so that's at least 12 seconds of no optimum damage
    • Perfect balance has a 5 3 minutes cool down so don't use it as an excuse
    • In a dungeon, moving from one location to another would probably make you lose GL3 (thus overall lower DPS)
    • HP!, Monks always had pride with their enormous HP! I want my HP to be over NINE THOUSAAAAND
    • Always need to be moving between back and flank (harder to do with some mobs like demon wall, etc...)
    • We have to abide by our rotation in order to keep GL3 up
    • Even if we do everything perfectly, other classes EASILY out damage us...

    I did AK yesterday with my brothers, me being a monk, one of them being a summoner... I averaged around 360k damage (130 DPS) while he did around 420k damage (160 DPS) not to mention that his summons each did around 40 DPS extra!
    I might have done slightly more damage to the final boss but still not satisfied.
    I had avengers HQ equipped with some other darklight gear and lv55~60 items.

    While I only did around (130) DPS in AK, I could easily strike 200+ DPS on striking dummy in dragonhead. I use FFXIV-APP parser (which is very cool btw). But in real situation such as dungeons where you have to rebuild GL3 every time and not a lot of AoE attacks, monk is inferior. I'm a die hard MONK since FF1, I love the job, but the one in XIV does not live to rep

    I know a lot might say he is good for single boss fights (but even with that he keeps rebuilding GL3 from time to time when a boss does a special move), but that's about it =\
    (0)
    Last edited by SedoSan; 09-24-2013 at 01:57 PM.

  9. #9
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SedoSan View Post
    I'm very disappointed with monk's output power... Lets see why:
    • Need to build GL3 at every fight so that's at least 12 seconds of no optimum damage
    • Perfect balance has a 5 minutes cool down so don't use it as an excuse
    • In a dungeon, moving from one location to another would probably make you lose GL3 (thus overall lower DPS)
    • HP!, Monks always had pride with their enormous HP! I want my HP to be over NINE THOUSAAAAND
    • Always need to be moving between back and flank (harder to do with some mobs like demon wall, etc...)
    • We have to abide by our rotation in order to keep GL3 up
    • Even if we do everything perfectly, other classes EASILY out damage us...

    I did AK yesterday with my brothers, me being a monk, one of them being a summoner... I averaged around 360k damage (130 DPS) while he did around 420k damage (160 DPS) not to mention that his summons each did around 40 DPS extra!
    I might have done slightly more damage to the final boss but still not satisfied.
    I had avengers HQ equipped with some other darklight gear and lv55~60 items.

    While I only did around (130) DPS in AK, I could easily strike 200+ DPS on striking dummy in dragonhead. I use FFXIV-APP parser (which is very cool btw). But in real situation such as dungeons where you have to rebuild GL3 every time and not a lot of AoE attacks, monk is inferior. I'm a die hard MONK since FF1, I love the job, but the one in XIV does not live to rep

    I know a lot might say he is good for single boss fights (but even with that he keeps rebuilding GL3 from time to time when a boss does a special move), but that's about it =\
    Perfect Balance is a 3 minute cooldown. 60 seconds in a minute, 180/60=3.

    Also, FFXIV-APP is very iffy when it comes to DoT DPS. This could result in bad results(with a very large bias toward SMN depending on some of the things I've heard tossed around).

    It sounds like you're experiencing a lot of disconnects and dropped stacks, to which I can only say you should reconsider your rotation if that's your issue.
    (0)

  10. #10
    Player
    SedoSan's Avatar
    Join Date
    Sep 2012
    Posts
    29
    Character
    Sedo Junaibi
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by cfStatic View Post
    Perfect Balance is a 3 minute cooldown. 60 seconds in a minute, 180/60=3.

    Also, FFXIV-APP is very iffy when it comes to DoT DPS. This could result in bad results(with a very large bias toward SMN depending on some of the things I've heard tossed around).

    It sounds like you're experiencing a lot of disconnects and dropped stacks, to which I can only say you should reconsider your rotation if that's your issue.
    My rotation is perfect (never drop GL during constant fight), I don't have any disconnection, its just that moving to one location to another makes you
    lose it (no mobs in the way to keep it on).

    As for DPS, I tested it, it calculates DoT damage accurately.

    however this isn't the point, the point is that monks even if played perfectly won't be as good as a bard or a smn, i didn't try parsing a drg or blm so i dunno.

    so, hard to play -> low gains. I'd say it really needs tweaking balancing....
    (0)

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