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Thread: The Monk Temple

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  1. #1
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kalamari View Post
    The arguments against loosing MNK are Dragon Kick debuff, Demolish for AoE, the 5% Fists of Fire buff, Shoulder Tackle as a gap closer, and a teensy bit of Strength. Now assuming a single target boss fight situation, I don't see any way we could make up for the damage loss from loosing Dragon Kick debuff with cross-skills alone.
    I'm levelling a monk now, so I'm not able to test this. Is it really a teeny bit of strength?
    I have a 50 BLM and the soul gives me 58 int. That's HUGE. Cooldowns usually feel better than they are. If the monk strength is close to the blm's int, there would be little comparison.
    Though the argument is pointless since as you mentioned, they job gear really limits end game content either way.
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  2. #2
    Player
    Kalamari's Avatar
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    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Allyrion View Post
    I'm levelling a monk now, so I'm not able to test this. Is it really a teeny bit of strength?
    I have a 50 BLM and the soul gives me 58 int. That's HUGE. Cooldowns usually feel better than they are. If the monk strength is close to the blm's int, there would be little comparison.
    Though the argument is pointless since as you mentioned, they job gear really limits end game content either way.
    Had to switch out Darklight pieces for Amdapor Keep gear and artifact weapon for Ifrit weapon, removing soul is barely 20 less strength from MNK, considerable but not nearly 58. It might be different for BLM's.

    Interestingly enough all the primal weapons seem to be eligible for PGL, while artifact isn't. Really wish they'd do away with the arbitrary job restriction on gear so we could play around with PGLst cross-class skills. :[
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  3. #3
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Mnks soul are split between str and vit as their main stats. And oddly a bit of mnd, They really are very good tankers just without the def.

    In any respect, it's not really worth it, since you loose all the mnk skills, FoF, dragon kick, are big losts so is shoulder tackle for what it's worth.

    It's just not good to be pug after you mnk ever. Sure you loose straight shot, raging strike and virus, but that's life. I really loved virus as it's the only dang thing that can range, and straight shot is like pure awesomeness on pug but dragon kick is more obviously.
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  4. #4
    Player
    Lemon8or's Avatar
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    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    What're you talking about? Bloodbath and Mercy Stroke is pretty nice on my monk. Bloodbath to help healer while he tops off the tank. Mercy Stroke for self-recovery on ads.
    The relic quest walk through is here:
    http://forum.square-enix.com/ffxiv/t...rn-Walkthrough
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    Last edited by Lemon8or; 09-20-2013 at 01:05 AM.

  5. #5
    Player
    Dreey's Avatar
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    Aug 2013
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    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Hey any of you did your relic quest yet?

    Or know what materials to get for the pre relic version?

    Crafting confusing me siigh
    (0)
    Guess SE didn't know that one of the Ms in MMO, stands for "MASSIVE".

  6. #6
    Player
    cfStatic's Avatar
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    Aug 2013
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    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    There's no penalty for using Bloodbath, or if there is, it's not immediately obvious - nothing on the tooltip.


    Misposted in one of the other monk threads so reposting here for greater exposure: I haven't gotten the chance to run with a bard yet - and my SCH friend is always on healing duty, so no Selene. What kind of GCD are we looking at when they use their skill speed buffs? Does GL stack additively with the BRD/SCH buffs? How low can you get the GCD before you start hitting the animation wall?
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  7. #7
    Player
    Almalexia's Avatar
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    Mar 2011
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    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by cfStatic View Post
    How low can you get the GCD before you start hitting the animation wall?
    With SCH haste and GL3 I can reach 1.94 GCD (no food). There is no "animation wall." Skills done in sequence will interrupt the previous skill's animation; the only "wall" we have to worry about is a 0.5s delay between all skills.

    So I guess the technical answer to your question would be 0.49 GCD.

    SCH haste will display the change to your Skill Speed in the character window. I've never measured the difference myself, but it should be easy enough to calculate.
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  8. #8
    Player
    cfStatic's Avatar
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    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Almalexia View Post
    With SCH haste and GL3 I can reach 1.94 GCD (no food). There is no "animation wall." Skills done in sequence will interrupt the previous skill's animation; the only "wall" we have to worry about is a 0.5s delay between all skills.

    So I guess the technical answer to your question would be 0.49 GCD.

    SCH haste will display the change to your Skill Speed in the character window. I've never measured the difference myself, but it should be easy enough to calculate.
    I really thought haste would be much more than that; I'm not saying it's bad, I was just expecting more. The only clipping that I've seen so far is on the very end of snap punch(where it's just returning to the "home" stance), but on "longer" skills such as DK or Demolish, I've not noticed it at all. Even when using Steel Peak / Howling Fist.
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  9. #9
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by cfStatic View Post
    I really thought haste would be much more than that; I'm not saying it's bad, I was just expecting more. The only clipping that I've seen so far is on the very end of snap punch(where it's just returning to the "home" stance), but on "longer" skills such as DK or Demolish, I've not noticed it at all. Even when using Steel Peak / Howling Fist.
    I haven't been able to clip Demolish at all, and proble any pug or mnk would have tried over and over again in their life time. It's really annoying skill.
    Tod you can sorta clip, but not really much.

    The only real mnk skill that has any clipping is DK(you can definitely cut DK a little)....clipping for better or worse, doesn't really exist in practice.

    I would love to clip howling fist, since that one is an off-gcd that doesn't really consider as "off".
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    Last edited by kukurumei; 09-21-2013 at 12:42 AM.

  10. #10
    Player
    Riot55's Avatar
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    Aug 2013
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    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    So what do you guys think? Should I be going for trying to get HQ Gryphonskin armor over Darklight? Darklight is cheaper overall tome-wise for sure, but I have 1.5 mil with nothing to spend it on (besides waiting for housing I guess...), and can probably afford to get nearly a full set of this stuff. Are the HQ Gryphonskin stats better or on par with Darklight? I know Gryphonskin has 2 materia slots and some overmelding possibilities so potentially add in an extra 15-20 Crit/Determination/Skill Speed per piece, so I'm curious about you guys' opinions. Does anybody have an HQ set of Gryphonskin with any comments? Or is it not even nearly worth the amount of money/tomes it costs?
    (0)

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