Page 33 of 217 FirstFirst ... 23 31 32 33 34 35 43 83 133 ... LastLast
Results 321 to 330 of 2169

Thread: The Monk Temple

  1. #321
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
    (0)

  2. #322
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Guevara View Post
    Can someone share his cross-hotbar settings please? I am going mad trying to figure how to best set them. Thanks.
    I have all 3 opo-opo on R2+X/O/tri/etc, 3 raptor on R2+d-pad, 3 coeurl on L2+X/O/tri, defensive/offensive buffs on R2+O/square and R2+d-pad on 2nd set. TOD/Fracture/Haymaker/One Ilm Punch on L2+D-pad and the fists on L2+D-pad on 2nd set. Steel Peak on R2+square so I can stun while moving. Shoulder Tackle on L2+square for same reason. Bloodbath on R2+left d-pad to gain HP. I'll take a screenshot if I get home earlier than maintenance today.
    (0)

  3. #323
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Lemon8or View Post
    I have all 3 opo-opo on R2+X/O/tri/etc, 3 raptor on R2+d-pad, 3 coeurl on L2+X/O/tri, defensive/offensive buffs on R2+O/square and R2+d-pad on 2nd set. TOD/Fracture/Haymaker/One Ilm Punch on L2+D-pad and the fists on L2+D-pad on 2nd set. Steel Peak on R2+square so I can stun while moving. Shoulder Tackle on L2+square for same reason. Bloodbath on R2+left d-pad to gain HP. I'll take a screenshot if I get home earlier than maintenance today.
    Thank you very much! A shot would be great, otherwise I am sure I can do with your explanation =)
    (1)

  4. #324
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Is there a typo in the description of rockbreaker? It tells about a duration of 18s but i have no idea what it refers to. Its obviously not a DoT!?
    (0)

  5. #325
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Guys i have some problems with my macros.
    For example this one:

    /action "Demolish" <t>
    /action "Fracture" <t>

    So when i use Demolish and i press the macro again, instead of using Fracture he start the animation of Demolish again, and after half second of animation it ends, so i must use the macro again in order to use Fracture.
    In this way i lose somethin like 1 second everytime i use it, does anyone have the same problem?
    Sorry for my bad english anyway.
    (0)
    Last edited by Odiato; 09-12-2013 at 01:05 AM.

  6. #326
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mr_wazzabi View Post
    What is the advatage of touch of death over fracture or vice versa? Are they both worth around the same dmg overall?
    The advantage is it does more damage, but you can certainly apply both. MNK should have ToD, Fracture and Demolish running as often as possible on any target that can soak the majority of their ticks.

    ToD: 270 potency, Fracture: 220 potency -- so ToD will do 49.5% more damage than Fracture, assuming both DoTs run their course.
    (0)

  7. #327
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.

    Before anyone mentions the potency sum of Fracture again, I'm already quite aware of it. However, testing it's actual damage output in practice (can test on a dummy and timeline/note the DoT damage) has led to me deciding not to bother with it.
    (0)

  8. #328
    Player
    J_Burton's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    I'm also having a macro issue, though mine is with bootshine. I set up a macro that goes "in this order" Snap punch, true strike, boot shine. However sometimes when I'm in courel stance and go to use snap punch...bootshine goes off instead...

    How is this even possible with that macro? Bootshine should never ever go off unless both snap punch and true strike are not usable. The only explanation i have is that some how bootshine comes off GCD faster sometimes then the other two. If it does it just adds that much more to what already is a colossal mess that is monk dps and rotations >.<
    (0)

  9. #329
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Personally, I don't use Fracture. Along with the fact that it's off the stance, like ToD, the amount of damage it actually puts out doesn't seem to be worth it, in my opinion. Demolish is amazing, and scales really well. ToD does enough damage to warrant use. Fracture just seems rather underwhelming without the enhanced trait from WAR.
    Fracture is only 4.7% less damage per use than Demolish, but still 7.2% stronger than the crit Bootshine (even assuming no crit at all for demolish). I'm legitimately curious how that makes Demolish amazing and Fracture not worth using. And yes, I tested it too.

    Is there something I'm not understanding about stronger abilities doing less damage? There's nothing in the base combo (aside from Demolish) that does anywhere near Fracture's damage. I don't understand this obsession about blowing through the combo super quick to override the buffs/debuff early when there's plenty of time for one more GCD every 18 seconds.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  10. #330
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Odiato View Post
    Guys i have some problems with my macros.
    For example this one:

    /action "Demolish" <t>
    /action "Fracture" <t>
    Are you taking into account the Global Cooldown with the macro?

    Example would be this:

    /action "Demolish" <t>
    /wait 2.5
    /action "Fracture" <t>

    Try this link out it has everything you'd need to know:
    http://eorzeareborn.com/macro-overview/

    Hope it helps
    (0)

Page 33 of 217 FirstFirst ... 23 31 32 33 34 35 43 83 133 ... LastLast