If I recall correctly, it is better to clip at <3s than <6s...

If I recall correctly, it is better to clip at <3s than <6s...



Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.



The only option for Demo clipping (without fracture or forced disconnect) is Snap+Demo rotation instead of Snap+Snap+Demo rotation, so pitting Demo potency against a single Snap would be incorrect imo. From personal testing, while clipping Demo at around 4 sec left with Snap+Demo rotation isn't a huge loss, Snap+Snap+Demo will pull ahead in overtime potency even if you drop the demo effect occasionally. Personally the only time I would clip Demo is when I refresh ToD in the same cycle, as that makes the Demo run a GCD longer and be in better clipping range.Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.



That scenario is pretty much the typical way to have your finisher GCD come up as Demolish has <6s left on the target. If you just do a Demo + Snap rotation, you'll be clipping Demo earlier than that, which would be a DPS loss yes.The only option for Demo clipping (without fracture or forced disconnect) is Snap+Demo rotation instead of Snap+Snap+Demo rotation, so pitting Demo potency against a single Snap would be incorrect imo. From personal testing, while clipping Demo at around 4 sec left with Snap+Demo rotation isn't a huge loss, Snap+Snap+Demo will pull ahead in overtime potency even if you drop the demo effect occasionally. Personally the only time I would clip Demo is when I refresh ToD in the same cycle, as that makes the Demo run a GCD longer and be in better clipping range.
The use of ToD or Fracture, or any situation requiring time away from the target can lead to situations where you offset the timing of Demolish, and my analysis has shown me to simply decide whether or not to clip it based on if it has more or less (or equal to) 6 seconds left on the target as the GCD becomes available.

That basically sums it up, if demo has >6 secs left, you are safe to go through another set of forms to refresh it. If it has <6 secs its best to use another skills, namely ToD or fracture, to clip it as least as possible and prevent it from dropping entirelyThat scenario is pretty much the typical way to have your finisher GCD come up as Demolish has <6s left on the target. If you just do a Demo + Snap rotation, you'll be clipping Demo earlier than that, which would be a DPS loss yes.
The use of ToD or Fracture, or any situation requiring time away from the target can lead to situations where you offset the timing of Demolish, and my analysis has shown me to simply decide whether or not to clip it based on if it has more or less (or equal to) 6 seconds left on the target as the GCD becomes available.



Yup! Agreed.

While demolish does take around 2 seconds to apply, and at 6 seconds would leave it just a hair above the 3 second mark, it takes 7 full drops of demolish for it to really impact your DPS. As Kit said, you can use Snap -> Snap -> Demolish, but you risk hitting that net loss.Obviously. Nothing to even recall there. The less you clip, the better. However, since Demolish comes around once every 3 hits at best in a combo rotation, it's better to clip at <6s than to use a Snap Punch and go another combo. If it just so happens Demo is at <3 when you get around to the finisher, even better.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


