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Thread: The Monk Temple

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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The difference between 29x and 31x DPS is whether or not your group holds DPS for certain phase transitions.

    In our group, my friend says that the Monk and I both end the parse in the 290-300 range, but we hold DPS on the first transition for ... 20 seconds? Maybe 25 seconds. It's actually annoying as hell but it stabilizes a few other aspects of the fight.

    Edit:

    In terms of Monk basics, it's relatively simple overall:

    1. Maintain Demolish 24x7 (generally every third cycle).

    2. Maintain DK+Twin 24x7 (generally every second cycle).

    3. Maintain Touch of Death 24x7 (dynamic).

    4. Use Snap if Demolish is already up.

    5. Use BS+True when DK+Twin are not a factor.


    Spam oGCDs (Steel Peak, Howling Fist) where relevant. Try to sync HF with multiple targets. If not, don't hold it.

    That's how to play a Monk in a nutshell.

    T6 doesn't even really have any special DPS optimizations. Basically a 24x7 single target burn. Only note is that it helps to start the hornets with Demolish, in terms of min/maxing DPS, but that is extremely minor.

    Edit:

    Oh, and make sure none of his on-GCD attack abilities (DK, Twin, SP, BS, True, Dem, ToD) are in any sort of macro anywhere. The end.
    (2)
    Last edited by EasymodeX; 04-09-2014 at 10:43 PM.